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The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

PreMortem.Games

The concept for The Last Three stems from Putnais fascination with resilience and the complexities of human relationships. Thankfully, theres always social media. I have social media platforms where I receive great feedback about the game, which reassures me that Im on the right track.

Media 260
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Depending on the response from social media, I decide whether to continue expanding on those ideas or not. Because Houllier is working alone, he needs players feedback to shape his games.

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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

Social media has a knack for bringing niche topics to the attention of a large audience. Lately, we see more and more games inspired by these social media trends making it to the top charts in terms of downloads. The studio combined the general concept of the challenge with additional mini games, such as classic runners.

Media 104
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Wimo Games reportedly shuts down

GamesIndustry.biz

Texas-based Wimo Games seems to have closed its doors yesterday, as former employees shared the news on social media. Principal concept artist Kevin T. Associate software engineer Walter Hill said on LinkedIn that the independent developer and publisher shut down. Chin also shared the news on X.

Concepts 125
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. Games that are intriguing based solely on their concept and a simple game loop.” Players use a magic staff to battle the dark Miasma overtaking the world.

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Samwise Didier retires from Blizzard

GamesIndustry.biz

He's been with the developer since 1991 and is credited for the Warcraft name, based on his Dungeons and Dragons character during its conception. Didier announced his exit on social media , and in his message, he said, "[Blizzard] became my second home. I learned almost everything I know about art there. Read more

Art 118
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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

Rebots came from a simple concept. We entered Steam Festivals, ran regular playtests and used social media.” With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons. Don’t make a game for six years!” But this idea quickly evolved into something more complex and engaging.