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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. This concept grew organically from a single idea.

Dev 160
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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

Then again, the success of Eggy Party and Stumble Guys has provided solid proof of concept and shown there is an appetite for this genre amongst mobile players. Players race, jump and dash through three rounds of obstacle courses (maps). Visually, the game is very impressive, perhaps more so than Fall Guys.

Mobile 130
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How to Choose & Use a Board Game Marketing Strategy that Works

Brand Game Development

Here is an example of a sales funnel: Use social media like Twitter, Facebook, and Instagram to “generate leads” or garner Attention. Until you have a big media presence, you can’t really use “the hype machine” to your advantage. Branding is a nebulous concept that makes people think of logos and company names. No, no, no.

Games 130
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

” However, he admitted that the market was muddied by the “mad dash to the metaverse,” an idea that intertwines VR and AR technology with the concepts of Web 3.0 The concept of the metaverse, which originates from Neal Stephenson’s novel Snow Crash , is still nebulous and subject to interpretation.

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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Now she builds strategy for and sources leading-edge content for Oculus, lectures on the intersection of art and code for UCSC in Games and Playable Media, wrangles a monthly column on science-fiction in videogames over at Amazing Stories and writes about how all these app-driven superpowers are going to change the human race.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

In addition to developing educational/gaming experiences, she has honed her artistic skills as a concept and gallery-showing artist while pioneering, empowering and supporting grassroots tech meetups and communities.

Writing 52
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

In addition to developing educational/gaming experiences, she has honed her artistic skills as a concept and gallery-showing artist while pioneering, empowering and supporting grassroots tech meetups and communities.

Writing 52