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How to market console and PC games in a mobile world

GamesIndustry.biz

Traditionally, the console and PC gaming markets have operated very differently to mobile. Plus, as recent major acquisitions show, console and PC-first publishers are eyeing up the mobile market. Meanwhile, some of the most successful titles are embracing a cross-platform strategy from conception.

Console 98
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Minigames Revisited: How Developers Are Continuing to Tap into Trends and Drive Engagement

Game Refinery

It’s somewhat reminiscent of the classic PC game Minesweeper, except without the danger of mines. Here are just a few examples: Cooking Madness looked at how it could further monetize the concept beyond pickaxes with Pirate Treasure, which features a $4.99 premium battle pass.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. Games that are intriguing based solely on their concept and a simple game loop.” Selfloss is out on PC , PlayStation , Xbox and Switch. We are trying to find it.”

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Guybrush Fact vs Fiction

Grumpy Gamer

When Steve Purcell was doing concepts for "the guy" he was doing them in dpaint. All artwork on Monkey Island was done on the PC under MSDOS [1]. and then moved to a PC and finished on dpaint. It's been printed (well, web printed) so many times that it is slowly going to become fact and I want to set the world straight.

Art 147
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‘A sprinkle of alien essence’ brings the Creatures of Ava by Inverge Studios to life

PreMortem.Games

However, as development progressed, the concept evolved into something much more narrative-driven. This separation allowed Inverge to refine and manage Ava’s concept more efficiently, leading to a final product that the team is rightfully proud of. Creatures of Ava is out now on PC , Xbox Series X|S , and Game Pass.

Studios 177
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Guybrush Fact vs Fiction

Grumpy Gamer

We just called him the “guy” When Steve Purcell was doing concepts for “the guy” he was doing them in dpaint. All artwork on Monkey Island was done on the PC under MSDOS. and then moved to a PC and finished on dpaint. It was these files I got from Steve. It could not have been.brush.

Art 130
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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But also looking out for publishing or funding deals for our own original concepts and prototypes.” With the vast library of 1400+ games via PC, as well as via the Cloud on Samsung & LG Smart TV’s and Android, Utomik has quite the reach. “By providing top-quality game development from A to Z.