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IO Interactive will publish Build a Rocket Boy's 'proof of concept' game for Everywhere platform

Game Developer

The Hitman studio will publish the first game built on Build a Rocket Boy's Everywhere MMO, but has no concrete plans to be a third-party publisher full-time.

Concepts 269
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TRY AGAIN: How frustrations with game development lead to a platformer about game development frustrations

Game Developer

TRY AGAIN developer Adam Morina talks about how their own frustrations coming up with a game concept would lead to a game about those very frustrations.

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The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

PreMortem.Games

The concept for The Last Three stems from Putnais fascination with resilience and the complexities of human relationships. I have social media platforms where I receive great feedback about the game, which reassures me that Im on the right track. Thankfully, theres always social media.

Media 260
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From Concept to Success: A Deep Dive Into Our Popular Gaming Solutions

Logic Simplified

Such software frameworks provide us with the basic tools and systems for rendering, physics, audio, networking, scripting, animation, user interface, etc, to simplify and streamline the game development roadmap and ensure that the game runs smoothly and efficiently on different devices and platforms.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Life lessons He worked 5 years on his nostalgic 3D platformer Raccoo Venture , but according to Brazilian solo developer Diego Ras the journey was extremely rewarding.

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Minigames Revisited: How Developers Are Continuing to Tap into Trends and Drive Engagement

Game Refinery

Here are just a few examples: Cooking Madness looked at how it could further monetize the concept beyond pickaxes with Pirate Treasure, which features a $4.99 If that’s still not enough for you, remember that you can also find hundreds of additional examples by simply searching with the “Minigame” feature tag in the GameRefinery platform.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

“My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.” “At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen.

Puzzle 257