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IO Interactive will publish Build a Rocket Boy's 'proof of concept' game for Everywhere platform

Game Developer

The Hitman studio will publish the first game built on Build a Rocket Boy's Everywhere MMO, but has no concrete plans to be a third-party publisher full-time.

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Minigames Revisited: How Developers Are Continuing to Tap into Trends and Drive Engagement

Game Refinery

With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. premium battle pass. If that’s the case, it’ll be interesting to see whether other titles end up sneaking their way into Goddess of Victory.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. “My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.”

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Navigating the layers of hell: How Oppolyon Studio built their debut game Ascending Inferno

PreMortem.Games

If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. We reached out to our two best friends, Ben and Bas Anderson , and together we officially started the studio.”

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The walls are alive with tiny people in Cyborn’s Mixed Reality game Wall Town Wonders

PreMortem.Games

Within days, the concept was pitched to Meta and greenlit enthusiastically. We aim to push the platform to its limits, often working at the very edge of what the device can handle,” he explains. ” Working on Wall Town Wonders has made the studio ‘incredibly enthusiastic’ about the potential of Mixed Reality.

Games 118
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

How do top game studios maintain a constant flow of high-quality assets without bottlenecks? The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Game studios face several key challenges that can hinder scalability. What Makes Live-Service Art Production Different?

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The "wonderfully simple" winning recipe of Wholesome Direct

GamesIndustry.biz

But it also presented a wealth of new titles, most of them debut games from small indie studios, like Mythmatch, Caravan SandWitch, Littlelands, and many more. A platform for leftfield ideas and silly concepts, the event also delighted us by showcasing Optillusion's While Waiting. Read more

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