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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. One of the things that fascinates me most about pixel art is that you are working with concepts, like working with Lego pieces. We wanted to pay tribute.”

Fantasy 156
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Script Breakdown Battle: Filmustage vs Top Competitors

Filmustage

In this article, we will explore how pre-production tools have transformed script breakdown from weeks of manual work into an efficient process completed in minutes. The landscape of script breakdown software offers diverse solutions for production teams.

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Lesson 4: Creating and Using Scripts

Game Designing

  Summary In this Unity Scripts tutorial, we explain the main concepts that apply to scripting in Unity. You’ll learn how to use Unity with C# and the tips and hacks to optimizing your scripts. About Scripting Scripting is an essential ingredient in all games. Welcome to another Unity tutorial.

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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. One of the things that fascinates me most about pixel art is that you are working with concepts, like working with Lego pieces. We wanted to pay tribute.”

Fantasy 104
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VFX Breakdown Process From Concept to Final Render

Filmustage

Every step - from breaking down scripts to the final touches - calls for the perfect blend of creative genius and technical prowess. At the heart of this revolution lies the critical need for precise script breakdown and sequence planning. Think VFX is just about pressing fancy buttons? Think again! That's compositing for you!

Render 52
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. For me personally it spread me too thin across Art, SFX, Designs, Visual Scripting, Writing and Marketing Material.

Studios 104
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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas. Or if you’re writing a store page or a video script, people click away in seconds.

Writing 104