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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. A game designer designs the overall concept of a game.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team. Gerel: Against the Corvus Empire character design concept art by Doogyeong. for the pixel artist to use as a base. Dogyeong L.

Pixel 97
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The 6 fundamentals of art every artist must learn (with examples)

CG Spectrum

This Blender environment paint-over by Advanced Concept Art Course student Gwen T is a great example of perspective, using a decrease in contrast and saturation to denote buildings in the distance. We have beginner concept art courses to get you started!) Concept art by CGS grad Danny M demonstrating the rule of thirds.

Art 98
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What is AI art and how will it impact artists?

CG Spectrum

How will AI impact artists such as digital illustrators and concept artists ? We explore what AI art is, the types of AI art available, and hear from Concept Artist and CGS Dept. Digital painting by Foundations of Concept Art and Digital Illustration Course graduate, Elizabeth Hoffmeister. Concept Artist and CG Spectrum Dept.

Art 98
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Screenplay analysis and production design: Crafting a unified visual aesthetic

Filmustage

By breaking down the script into its fundamental components, such as characters, settings, props, and costumes, screenplay analysis offers valuable insights for production designers to establish a unified visual aesthetic that supports the director's vision and enhances storytelling.

Film 52
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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

To ensure authenticity, we referenced American dramas, cartoons, and games from that era when designing everything from the characters’ clothing to office props.” The concept for Unstoppable, where office workers are infected by a mysterious gas, followed after discussions with Lead Game Designer Cho Si-wook. “We

Indy 104
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Manual handoffs between concept artists, modelers, and animators. (ii). AI-Assisted Art Creation Generative AI accelerates concept art, texturing, and asset variations. These include: (i).

Art 52