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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. It would be great to bounce ideas and concepts off of fellow colleagues when building my games. How did you get the idea for Creo God Simulator? Creo God Simulator is out now on Steam.

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. This stage involves close collaboration between game designers, art directors, and concept artists. Rough sketches that serve as early visual concepts.

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Technological limits as a creative strength with surreal '90s AI simulator Strange Aeons

Game Developer

Creator Karolis Dikcius discusses the "high-concept, medium-fidelity" motto that drove this unsettling but distinctive title.

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Scaravan 66 by Lithic Entertainment is a car-combat-roguelike straight out of hell

PreMortem.Games

The concept for Scaravan 66 evolved from Lithic’s initial brainstorming. We wanted a demonically strong character holding a chain between two vehicles, but simulating that in real-time was chaos. This time they’re slamming the accelerator with Scaravan 66 , a high-octane car combat roguelike straight out of hell.

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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

Alice Ruppert , a leading authority on equestrian games with her website The Mane Quest and a producer on the game, spent most of 2023 working on its inception and concept, laying the foundation for a game that faithfully portrays horses. At present, roughly 20 people are dedicated to Windstorm: The Legend of Khiimori.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. That’s why I wanted IHAS to deal with so many philosophical concepts.” At first, I was planning to make a walking simulator-horror game. Will you ever work in a team or is it only solo for you?

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Minigames Revisited: How Developers Are Continuing to Tap into Trends and Drive Engagement

Game Refinery

Here are just a few examples: Cooking Madness looked at how it could further monetize the concept beyond pickaxes with Pirate Treasure, which features a $4.99 premium battle pass. Candy Crush Saga took an unsurprisingly sweet approach to the Digging craze with Baker’s Box , which swaps sand for cookies and pickaxes for spoons.