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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else. If you’re writing to a publisher or the press, they need to know whether this is useful to them immediately.

Writing 104
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Exploring How Coding Concepts Can Be Applied to Real-Life Situations

Real Programming

Likewise, learning how to write code can help kids in several unexpected ways. Coding Helps Kids to Think Like an Engineer Aside from the direct benefits of learning how to write code, many parents want their kids to learn coding online because it helps them think like an engineer. They test their broad-minded hypotheses rigorously.

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Proof of Concept: Writing the Short Script

Game Writing Blog

Proof of Concept: Writing the Short Script : Our own Keith Giglio teamed up with Juliet Giglio to write an awesome and easy-to-use guide to short film writing. Check it out!

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Bundle - web-mobile

Cocos

For optimization and fast loading i am trying to integrate the bundle concept in my project. Do we need to write a rapper to first convert to Gzip and then apply any uncompressing? I am using “Wasm” for Bundle Mode Of Native Code Question 1 :- Why Gzip / zip is not available under compression type?

Mobile 52
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How ex-Blizzard devs Frost Giant got players to invest nearly $1m into the studio

GamesIndustry.biz

Plenty of GamesIndustry.biz readers are familiar with the concept of crowdfunding, with well over a decade of Kickstarter campaigns helping to bring many a game to market. The campaign aims to raise between $15,000 and $5 million, and at the time of writing it's approaching the $1 million milestone.

Studios 122
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The Art and Soul of Dune: Part Two

Concept Art World

Concept Art World The Art and Soul of Dune: Part Two About the Book Journey into the making of Denis Villeneuve’s Dune: Part Two and discover the incredible creative process that brought this new installment to life. The Art and Soul of Dune: Part Two is her first co-writing title.

Art 106
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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

“This book has probably taken more like two years due to the sheer scale of the task to write and design it.” Special Touches The production process doesn’t stop at writing and design. Once the concept is agreed, I start thinking about how it could look, playing around with design layouts.

Balance 156