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Column • The Pure Product – Every video game ultimately becomes a story

PreMortem.Games

Author: Richard Dansky Every video game ultimately becomes a story. The elements of the game, even and perhaps especially the narrative ones, are inert until they are suddenly interacted with by the player. The game, in all its complexity and grandeur and expense and expended sweat, comes down to a story.

Games 197
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Mobile 3D Games vs. Console Games: What’s the Future of Mobile Gaming?

Big Games

The gaming world is changing fast, and mobile phones are leading the charge. Not too long ago, we could only dream of playing high-quality 3D games on our phones. Mobile gaming becomes more impressive with every new smartphone release, making traditional gaming methods out of vogue.

Mobile 52
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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. One of the stories I wrote was a game. That game is now Hiru.” For Dean, history is the key to understanding people.

Content 156
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From extra content to extra revenue: DLC works best for strategy games

PreMortem.Games

Top image: Europa Universalis IV expansion, Lions of the North Downloadable content (DLC) has become an essential tool for game developers and publishers. It enhances the gameplay experience, provides additional content, and attracts new players. On average, the 56 DLC releases for strategy games increased MAU by +30.5%

Content 104
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Jackbox Games unlocks new opportunities with Amazon GameLift Streams

AWS Games

Jackbox Games is a Chicago-based game studio best known for its lineup of popular party-game hits such as Quiplash , Fibbage , Drawful , Trivia Murder Party , and more. Jackbox Games north star is accessible gaming, which means meeting customers where they are.

Games 83
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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

When you live in a country that houses twenty percent of the entire worlds population, yet hardly see a genuine and honest representation of that country in video games, its time to take matters into your own hands. And thats precisely what Shalin Shodhan is doing with his studio, Masala Games. That choice was very much deliberate.

Pixel 104
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sorry this is 2 questions in 1 on very different topics haha. but im not a game dev nor am i likely to get the skills in game dev- i am very in marketing & analytics though as well as a mix of other stuff. would you know if, size of studio asides, do aa/aaa studios or publishers have good sized non game dev teams? i really want to get involved in the creatives industry (wether it be games or something like shows) outside of direct creation but i dont know what the market for that is like, especially as someone in the global south. the 2nd unrelated thing is DATV has a weird (?) save limit on console. pc has 100 saves unli characters, but console is currently hard capped at 3 characters. would you have any ideas or insights as to why that might be the limit they chose?

Ask a Game Dev

For your first question about what kind of non-creation teams there are: Game dev studios typically have internal support teams - back end, build, IT, user research, etc. that are primarily there to support game development and content creation efforts.

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