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Trends that shape the future of the PC & console market according to Newzoo

PreMortem.Games

According to Newzoo’s PC & Console Gaming Report , the PC and console market still outperformed previous forecasts despite a slight decline of revenue (-2,2% year over year) in 2022. Moreover, 72% of PC and/or console players use at least two platforms. Download the full report here.

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From extra content to extra revenue: DLC works best for strategy games

PreMortem.Games

Top image: Europa Universalis IV expansion, Lions of the North Downloadable content (DLC) has become an essential tool for game developers and publishers. It enhances the gameplay experience, provides additional content, and attracts new players. With the rise of live-service games, releasing constant new content has become crucial.

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Webinar Recap: How Mobile Game Developers Are Using IP Collaborations to Enhance LiveOps

Game Refinery

Two people who know all this too well are Kalle Heikkinen, Market Insights at Liftoff Intelligence, and Altti Fromholdt, Content Creator at Liftoff Intelligence. But theyre also becoming increasingly prominent in casual space, as demonstrated by the likes of Stumble Guys and Roblox, which have a new crossover every month (if not more).

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Shooting for Success: Navigating the Ultra Competitive Shooter Genre

Deconstructor of Fun

PVP Shooters on console have been the dominant genre for nearly 20 years. In 2007 Infinity Ward released Call of Duty: Modern Warfare, which exploded on consoles and changed the industry -- Online Multiplayer shooters were no longer a “side mode” to your campaign -- but the dominant form of engagement.

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sorry this is 2 questions in 1 on very different topics haha. but im not a game dev nor am i likely to get the skills in game dev- i am very in marketing & analytics though as well as a mix of other stuff. would you know if, size of studio asides, do aa/aaa studios or publishers have good sized non game dev teams? i really want to get involved in the creatives industry (wether it be games or something like shows) outside of direct creation but i dont know what the market for that is like, especially as someone in the global south. the 2nd unrelated thing is DATV has a weird (?) save limit on console. pc has 100 saves unli characters, but console is currently hard capped at 3 characters. would you have any ideas or insights as to why that might be the limit they chose?

Ask a Game Dev

that are primarily there to support game development and content creation efforts. They probably looked at the numbers from previous games and realized that most console players only play 1-2 characters at most, so they provided the necessary support that the vast majority of their console players would ever use.

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Video games is no longer the biggest entertainment medium in the UK

GamesIndustry.biz

That includes sales of digital and physical video games, covering PC, mobile and consoles. However, revenue from video-based content grew 10% to £4.9bn, driven by subscription services such as Netflix, Disney Plus, and Apple TV. billion, a rise of 2.9% over the year before.

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This is a hypothetical question, but do you think if there were more consoles on the market instead of the current big 3 we have today, do you think that would be more beneficial to the game industry and market?

Ask a Game Dev

Game consoles are primarily platforms on which to deliver content to players, alongside PC, mobile, VR, and other various devices. Adding or fragmenting more exclusive content among more platforms isn't necessarily a good thing. They're all essentially fighting over distribution of the same pool of overall content.

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