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Does a game being 'mobile-first' limit the amount a developer can charge on console?

GamesIndustry.biz

Some of the biggest titles of the past few years have demonstrated that mobile platforms do not need to be a lesser alternative to a title's home console editions. Other titles from major IP holders are now set to have simultaneous releases across both home consoles, PC, and mobile devices. Read more

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Special edition Zelda console boosts Nintendo Switch sales | UK Monthly Charts

GamesIndustry.biz

It was a tough April for the UK PC and console games market, with sales down on games and hardware. Just under 111,000 consoles were sold in the UK during the month (GfK figures), which is 20% down over March. 1 console of the month once again, followed by Nintendo Switch and then Xbox Series S and X. PS5 was the No.1

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Xbox One update failure "raises awkward questions about the future prospects of console hardware"

GamesIndustry.biz

Early editions of the original Xbox One console running on dated firmware are failing to download the latest updates, essentially making the 2013-era systems unusable. That's according to our sister site Eurogamer's Digital Foundry team, which tried to update and use three separate Xbox One consoles.

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EA Sports College Football 25 sold 2.2m $100 copies with early access

GamesIndustry.biz

EA Sports College Football 25 sold over 2 million copies of its premium edition, which offered access to the game three days ahead of launch. As noted by IGN , the only way to gain this access was to buy the deluxe edition on console, which retailed at $99.99 standard edition. The publisher announced on Friday that 2.2

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Discoverability is a problem that will never be solved | Opinion

GamesIndustry.biz

Digital distribution is now essentially the default for games on all platforms; it's the only way to get games on smartphones and tablets, and some PC and console titles never get physical releases at all. Read more

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Raccoon Logic: "Let people own the game they bought"

GamesIndustry.biz

In the modern world, to make your money back, often you do need to keep re releasing it," he explained. Having a way to get it out there again in six months or a year, maybe updated, maybe on new platforms, all this sort of stuff, means that you keep the game alive and so you give yourself a better chance for success there."

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VR hype soars as Facebook buys Oculus | 10 Years Ago This Month

GamesIndustry.biz

The modern era of virtual reality as we know it started around June of 2012, when John Carmack brought the Oculus Rift to the Electronic Entertainment Expo and showed it off to attendees with Doom 3 BFG Edition. Read more