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Lightspeed Studios appoints Sony veteran as vice president of PC and console publishing

GamesIndustry.biz

Lightspeed Studios has appointed industry veteran Michael Pattison as vice president of its publishing division for PC and console. After Pattison's departure from Team17, he worked in consulting before his appointment at Lightspeed Studios. He left SIE in 2021, and was appointed CEO of Team17 in 2021 for two years. Read more

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Only a handful of studios in Slovakia generate the lion share of game revenues

PreMortem.Games

Pixel Federation is still the biggest game studio in the country, both in employment (270 workers) and revenue. All these numbers and more interesting facts about the Slovakian games industry are taken from the annual report from the Slovak Game Developers Association (SGDA). of game releases. of releases.

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Guaranteeing First-Time Console Submission Success: Myth or Possibility? 

iXie gaming

First-time success in console submission is no small feat. For gaming companies, achieving certification on the initial attempt can mean the difference between a profitable launch and costly delays. Console platforms set a high bar for certification, encompassing stringent compliance, functional, and performance criteria.

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Mobile 3D Games vs. Console Games: What’s the Future of Mobile Gaming?

Big Games

As technology pushes the limits of what is possible on a small device, its clear that the future of gaming is shifting from console games to mobile 3D gaming. Are you also curious about the future of mobile gaming? We will also reveal what we learned while comparing 3D Games to console Games.

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How Cloud Gaming Will Change the Mobile Game Development Landscape?

Big Games

From improved graphics to reduced latency, remote gaming brings unparalleled opportunities for both players and developers. Lets explore how it will transform the mobile game development landscape and why this shift holds immense potential for developers and players alike.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development. Merits: Easy to learn and use for rapid development.

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sorry this is 2 questions in 1 on very different topics haha. but im not a game dev nor am i likely to get the skills in game dev- i am very in marketing & analytics though as well as a mix of other stuff. would you know if, size of studio asides, do aa/aaa studios or publishers have good sized non game dev teams? i really want to get involved in the creatives industry (wether it be games or something like shows) outside of direct creation but i dont know what the market for that is like, especially as someone in the global south. the 2nd unrelated thing is DATV has a weird (?) save limit on console. pc has 100 saves unli characters, but console is currently hard capped at 3 characters. would you have any ideas or insights as to why that might be the limit they chose?

Ask a Game Dev

For your first question about what kind of non-creation teams there are: Game dev studios typically have internal support teams - back end, build, IT, user research, etc. that are primarily there to support game development and content creation efforts.

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