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Video game consoles are doomed… right? | Opinion

GamesIndustry.biz

Console gaming is dying. In the early 2000s, it was PC gaming that was dying. Consoles were booming, piracy was putting off publishers, and the same old games were topping the charts. Forget PCs, it was all about PlayStation. Read more

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Google opens its $2m fund for Latam indies

GamesIndustry.biz

Google has opened applications for its 2024 Indie Games Fund. The fund is open to indie game developers that have already launched a game on Google Play or other mobile platforms, PC and console. Read more

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European console and PC game sales fall 7.1% over 2021

GamesIndustry.biz

At a glance: 159 million console and PC games were sold across tracked European markets in 2022, a drop of 7.1% The data does not include games from indie teams. over the year before. This is according to the latest GSD data, which tracks physical and digital game sales across Europe. Read more.

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1m sales and zero marketing: The story (so far) of Wobbly Life

GamesIndustry.biz

Developed by UK indie Rubber Band Games, the game has been dubbed 'GTA meets Human: Fall Flat' and has sold over one million copies across PC and consoles already. And, of course, that's something that can translate well to sales, as we have seen with Human: Fall Flat , which now boasts more than 45 million players globally.

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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. When I discovered the indie movement, with games like Machinarium, Braid, Fez, Limbo, I saw that there was a way to achieve this. I started to follow indie developers I admired on Twitter. Naiad is out now of PC and consoles.

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

Now that Mordhau has arrived on both PlayStation and Xbox , console players finally get the chance to hack & slash their way through medieval battlegrounds. The brutal and bloody combat game from Slovenian developer Triternion has already been very successful for the last 4 years on PC.

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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. We are planning to release two more games in the Unstoppable universe, and port the trilogy to console. Plus, various Korean indie games that launched on Steam have experienced considerable success.

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