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How a Sonic Unleashed preservation project hopes to protect obscure ports

Game Developer

Recompilation projects come in all shapes and sizes and make an effort to preserve older games by porting them to PC with the exact same foundations as their console origins. The shader recompiler converts Xbox 360 shader binaries to HLSL, which is the shader language used for Direct3D applications.

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Integrating 2D and 3D Art: Creating Cohesive Game Worlds 

iXie gaming

Unity + Universal Render Pipeline (URP) Why it works: URP’s Shader Graph empowers artists to create customized shaders for visual blending. A fixed camera, advanced shaders, and real-time lighting unify the visual elements. Solution: Use outline shaders, subtle shadows, and collision feedback.

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

Why Proactive QA Is Non-Negotiable Unitys flexibility in supporting mobile, PC, console, and XR makes early QA essential. This requires: Reducing draw calls through mesh atlases, Using Level of Detail (LOD) to scale environments, And optimizing shaders for mobile GPUs.

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE ( GH-103617 ).

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Building a Cross-Platform Release Strategy: From Dev to Compliance

iXie gaming

On console, the frame rate stutters. This marks a clear industry pivot toward simultaneous day-one releases across PC, consoles, and mobile as the new standard. For example: Unity supports build targets for iOS, Android, Windows, macOS, and major consoles. Your game is ready. The world isnt ready yet. On PC, its flawless.

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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

I love to make everything myself, using only my own or custom assets and my own shaders. I spend a lot of time working on my own shaders, recording sounds, and composing music. I took the decision to self-publish and do the porting to consoles. Naiad is out now of PC and consoles. Why did you become a solo developer?

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Revolutionizing games with small language model AI companions

AWS Games

Modern smartphones efficiently run 1-3 billion parameter models using hardware acceleration frameworks like XNNPack for Android or Apple Metal Performance Shaders (MPS) for iOS. Even when games run on consoles with limited connectivity, smartphones provide a reliable communication channel to the game’s services.

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