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I love to make everything myself, using only my own or custom assets and my own shaders. I spend a lot of time working on my own shaders, recording sounds, and composing music. I took the decision to self-publish and do the porting to consoles. Naiad is out now of PC and consoles. Why did you become a solo developer?
I am having an issue with creating shader. No errors were shown at the editor, but when I previewed I got the following error at the browser console. Hello Cocos Team. I couldn’t include the cc-local. CCProgram sprite-vs %{. #if
I am having an issue with creating shader. No errors were shown at the editor, but when I previewed I got the following error at the browser console. Hello Cocos Team. I couldn’t include the cc-local. CCProgram sprite-vs %{. #if
I am having an issue with creating shader. No errors were shown at the editor, but when I previewed I got the following error at the browser console. Hello Cocos Team. I couldn’t include the cc-local. CCProgram sprite-vs %{. #if
I am having an issue with creating shader. No errors were shown at the editor, but when I previewed I got the following error at the browser console. Hello Cocos Team. I couldn’t include the cc-local. CCProgram sprite-vs %{. #if
I am having an issue with creating shader. No errors were shown at the editor, but when I previewed I got the following error at the browser console. Hello Cocos Team. I couldn’t include the cc-local. CCProgram sprite-vs %{. #if
I am having an issue with creating shader. No errors were shown at the editor, but when I previewed I got the following error at the browser console. Hello Cocos Team. I couldn’t include the cc-local. CCProgram sprite-vs %{. #if
Whether you are developing for high-end PCs, consoles, or mobile devices, these methods are critical for delivering visually rich, smooth-running applications. Another essential tool, the Shader Graph heatmap, provides a visual estimate of the cost associated with different Shader Graph nodes.
I love to make everything myself, using only my own or custom assets and my own shaders. I spend a lot of time working on my own shaders, recording sounds, and composing music. I took the decision to self-publish and do the porting to consoles. That’s why Gorman loves working by himself. “My Why did you become a solo developer?
Many players complained that games won’t launch ROG Ally , making their console useless, as it was built primarily for gaming. After the console turns off, turn it back on. Update BIOS Update the GPU driver Clear shader cache 1. Click on the Perform Reset button next to the Reset Shader Cache option.
and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Windows: Improve console handling and execute ( GH-55987 ). The main changes coming in Godot 3.5 Estébanez ( RandomShaper )!
Are you disappointed that games crashing on ROG Ally makes your handheld console useless? Update the GPU driver Enable FPS limiter Update ROG Ally BIOS Clear shader cache 1. Enable FPS limiter Limiting FPS will top your console from overheating and your graphics card from being pushed to its limits. Run the executable (.exe)
Special plane shader With Porco Rosso being such a great source of inspiration it feels only natural to have the game also look like a Ghibli film. ” Elaborating on the game’s aesthetics, Hartley feels particularly proud of the plane shader. Most indie studios don’t survive long after their first release.
and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ). Windows: Improve console handling and execute ( GH-55987 ).
The browser console output on the phone displays the following error message: “Vertex shader in ‘builtin-unlit|unlit-vs:vert|unlit-fs:frag|CC_USE_SKINNING1|CC_RECEIVE_SHADOW1|CC_USER_FOG4|CC_USE_HDR1’ compilation failed.” However, the only noticeable change was the name of the shader/effect mentioned in the error message.
and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ). Windows: Improve console handling and execute ( GH-55987 ).
and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ). Windows: Improve console handling and execute ( GH-55987 ).
Update your Graphics Drivers Delete the Shader Cache Update the game Verify the game files Reset the game settings Try running the game in Safe Mode 1. Delete the Shader Cache The Shader cache is a game data file that is stored on your PC when you install the game. How to fix No Man’s Sky crashing error?
and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ). Windows: Improve console handling and execute ( GH-55987 ).
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
API changes: CHANGED: The prototype of ProgramManager::registerCustomProgram was changed ADDED: ProgramManager::loadProgram REMOVED: ProgramManager::getCustomProgram REMOVED: CommandBuffer::setLineWidth Rewrite console commands by powershell Many other improvements (A fork of Cocos2d-x-4.0) (A fork of Cocos2d-x-4.0) webp: 1.3.0 ==> 1.3.1
This RC 6 has a few notable changes compared to the previous build: In RC 4, async shader compilation and caching was enabled by default on desktop, but several users reported issues with it on some hardware. You can enable it in the Project Settings ( rendering/gles3/shaders/shader_compilation_mode ). Estébanez ( RandomShaper )!
We made a complete guide for changing your online status in Modern Warfare 2, regardless of which console or game-distributing platform you play! Modern Warfare 2 is available on many platforms and consoles, each offering a quick way to switch the general activity status. Proceed with the settings specific to your platform or console.
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
Another thing that was quite useful is the option to quickly test shaders. Being able to see the results of a shader the moment you change some code makes development so much better. Also Linux build works almost out of the box on Steam Deck console. We would like to make use of compute shaders and array uniforms in shaders.
DDC stores processed derived asset data such as texture compressions, shader compilations, and geometry conversions that can be quickly accessed by the engine during load times. Find the Elastic Network Interface (ENI) associated with your Amazon FSx for OpenZFS filesystem in the AWS console in the Network & Security Tab.
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
Materials and shaders. Console support. Materials and shaders. makes up for it by providing an extremely powerful default material (which supports detail textures, triplanar mapping and other nice features) and an extremely easy-to-use shader language. writing shaders is very easy! Full principled BSDF. VR support.
Developers can deploy their works on major platforms and devices, including Android and iOS, as well as consoles and web plugins. In addition, this version makes it possible for developers to construct 2D games that can be played on a variety of platforms, including gaming consoles, personal computers, and mobile devices.
Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. If you do not have an account, create a new one here. Cleaning Up.
Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
We created an ultimate guide to navigate you through the most essential steps for optimizing your ROG Ally console for smooth gaming time. If you also experience stability issues playing games on this handheld console, learn how to fix crashes on ROG Ally. If any Windows updates are available, install them and restart your console.
Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). API documentation updates.
Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). API documentation updates.
Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Rendering: GLES3: Fix incompatible addition in auto exposure shader ( GH-55983 ). Windows: Open a new console window for the editor instances on Windows 11 ( GH-55925 , GH-55967 ). Physics: Expose intersect_point in 3D physics server ( GH-54577 ).
Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). API documentation updates.
Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). API documentation updates.
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