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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE ( GH-103617 ).

Render 87
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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

I love to make everything myself, using only my own or custom assets and my own shaders. I spend a lot of time working on my own shaders, recording sounds, and composing music. I took the decision to self-publish and do the porting to consoles. Naiad is out now of PC and consoles. Why did you become a solo developer?

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

Why Proactive QA Is Non-Negotiable Unitys flexibility in supporting mobile, PC, console, and XR makes early QA essential. This requires: Reducing draw calls through mesh atlases, Using Level of Detail (LOD) to scale environments, And optimizing shaders for mobile GPUs.

Art 52
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[CC 3.7.3] Shader Error?

Cocos

I am having an issue with creating shader. No errors were shown at the editor, but when I previewed I got the following error at the browser console. Hello Cocos Team. I couldn’t include the cc-local. CCProgram sprite-vs %{. #if

Shaders 40
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[CC 3.7.3] Shader Error?

Cocos

I am having an issue with creating shader. No errors were shown at the editor, but when I previewed I got the following error at the browser console. Hello Cocos Team. I couldn’t include the cc-local. CCProgram sprite-vs %{. #if

Shaders 40
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[CC 3.7.3] Shader Error?

Cocos

I am having an issue with creating shader. No errors were shown at the editor, but when I previewed I got the following error at the browser console. Hello Cocos Team. I couldn’t include the cc-local. CCProgram sprite-vs %{. #if

Shaders 40
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[CC 3.7.3] Shader Error?

Cocos

I am having an issue with creating shader. No errors were shown at the editor, but when I previewed I got the following error at the browser console. Hello Cocos Team. I couldn’t include the cc-local. CCProgram sprite-vs %{. #if

Shaders 40