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5 Dominant UX Design Principles Which Are Here To Stay

Logic Simplified

The Origin of UX Design The origin of User Experience (UX) design can be traced back to the 1940s, when Human Factors Engineering, or Ergonomics, emerged. This is when information architecture and interaction design became essential in UX practice. With UX taking centre-stage, could user-centered design be far behind?

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You’ve said before that modern games, even single player, will track player data. What sorts of things are actually logged? What do you think are some of the things players would least expect to be tracked?

Ask a Game Dev

We spend a huge amount of time and effort tracking all that information because we want to know what the players are spending their time doing in order to figure out what kind of new content we think they will like. I think most players don't really understand how much tracking we do for UI/UX.

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Customer Experience Optimization: Enhancing User Journeys on Your Magento Store

Logic Simplified

Customer Experience Optimization or UX optimization ensures a business does that and increases customer satisfaction, loyalty, and advocacy. A website's user experience or UX plays a crucial role in achieving this goal. Contrary to good UX, a poor user experience can negatively impact a company's reputation and finances.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

This means you can build a scene in Godot using your favorite tools such as CSG, and then bring all of the mesh data into other 3D applications such as Blender or other Godot versions. Everyone is welcome to participate in the translation effort , so that future releases can include more languages and more translated content.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

. “It’s also, I think, in some ways a little scary that one device from one single company can theoretically replace every single device and can now sit right between the consumer and all the other content out there,” he mused. The discussion also addressed the challenges of producing quality content for VR.

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Product Mindset: Why Does Your Team Need It, and Is It Worth Cultivating?

Deconstructor of Fun

And if our game’s USP is graphics, then raising the bar for ordinary assets and continuing to refine old content could be an important business decision. Here’s a typical example: while trying to come up with a content-rich live ops feature, the team forgets that they’re going to have to update this content regularly so it can be reused.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

All designers and content creators answer to him. Keeps a high level view of the game’s content and systems to make decisions to direct the different design subteams during development towards the ultimate goal. Builds tools for other designers need to create the content. How do we turn all that data into an image?