New dev Barnyard Games formed to make games within Fortnite
Game Developer
DECEMBER 14, 2023
With Fortnite now focusing on user-generated content, industry devs have formed Barnyard to get in on the trend.
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Game Developer
DECEMBER 14, 2023
With Fortnite now focusing on user-generated content, industry devs have formed Barnyard to get in on the trend.
PreMortem.Games
DECEMBER 30, 2024
That moment of interaction, whether it be a button press or a joystick move or whatever, taps the potential of the dev teams hard work and lets it spring to life. Then and only then is the game realized, as it becomes something active and vibrant as the player journeys through the content, each in their unique, own way.
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PreMortem.Games
DECEMBER 24, 2024
Financial success Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. Here Below is an attempt to pool resources between small devs.
Game Developer
NOVEMBER 21, 2024
If you aren't ready to clearly communicate about the content included in each DLC and when it will be ready for launch, you shouldn't offer a Season Pass on Steam.'
PreMortem.Games
FEBRUARY 5, 2025
I can really implement my vision, and I have the flexibility to add in content and mechanics that Creo’s fanbase and others would like to see. The toll on your mental health can be quite high for solo devs. I think the biggest advantages of working solo is that I have full freedom and control over every aspect of my game.
Mircosoft Game Dev
JANUARY 16, 2025
Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. This adds parity with Ogg Vorbis audio tracks, and will be a welcome addition for users who want to load user-generated content at runtime (including non-game audio applications). dev cycle slightly too late to be included in 4.3.
PreMortem.Games
OCTOBER 30, 2024
I produced a lot of content and had some success, but it wasn’t all that sustainable. Eventually, I burned out and decided to end my content creation career in early 2021. After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” How did you get the idea for IHAS?
Game Developer
JULY 3, 2023
The company said it doesn't want to "discourage" the use of AI content on Steam, but reiterated that devs must ensure they have the "appropriate rights to ship their game."
PreMortem.Games
OCTOBER 30, 2023
Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. Dean recently returned from France, where Kunta Content clinched a prestigious award in the gaming category at the Creation Africa Forum.
Ask a Game Dev
FEBRUARY 3, 2025
The next factor is that each major experience level up a dev attains tends to be a geometric difference in productivity. [ A large task that would take a junior dev two months to complete might take a mid-level dev one month and a senior dev only a week or two ].
Ask a Game Dev
FEBRUARY 5, 2025
DLC and continued support is a great training ground for juniors and mid-levels to level up their skills on lower-stakes content and features and post-launch content has a notably less brutal delivery schedule. I thought it was a big gamble when Veilguard marketing announced that there wouldn't be any post-launch content.
PreMortem.Games
MAY 24, 2024
If it’s necessary to maintain a high level of quality, offer regular content, and respect the players who are loyal to the game, I would do it. The post Solo dev Jason Nicot on his new project Sanctua “A more mature party game” appeared first on PreMortem Games. You just have to remember that!”
Brand Game Development
MARCH 26, 2018
One of the greatest forms of marketing, my personal favorite, in fact, is content marketing. The term “content marketing” gets thrown around carelessly on the Internet way too much and with little meaning attached, but the basic idea is simple. The Wikipedia definition I’ve included below is even more insightful.
Ask a Game Dev
FEBRUARY 27, 2025
Most content built during a particular hardware generation is available and functional during that hardware generation because things don't change too much. Red War was launch content back in 2017, on the Xbone, PS4, and Windows. That's what I suspect happened.
PreMortem.Games
DECEMBER 22, 2023
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I
Ask a Game Dev
NOVEMBER 13, 2024
For your first question about what kind of non-creation teams there are: Game dev studios typically have internal support teams - back end, build, IT, user research, etc. that are primarily there to support game development and content creation efforts.
Brand Game Development
MARCH 17, 2017
That’s the purpose of the Dev Diary. I want you to see the specific challenges game devs encounter and conquer. I have only a few days of content up, but you’ll like what I’ve got so far. The post Dev Diary: 03/17/17 appeared first on Brandon the Game Dev. Are you into travel?
Radiator Blog
MARCH 16, 2025
and you need content to feed the Machine -- contact me (see above) and I'm happy to talk about whatever to help you: General video game opinions / GDC gossip. A lot of the dev team will be hanging around GDC too. It's not for nice normal game devs -- it's for real sickos (educators / teachers). social event. social event.
Ask a Game Dev
APRIL 2, 2025
Gameplay programmer goals tend to be building systems that allow designers to create new content. This often involves building and supporting tools to allow the designers to create, edit, and tune many different individual instances of a specific kind of content - abilities, spells, items, enemies, quests, etc.
Ask a Game Dev
FEBRUARY 13, 2025
Live services exist for single player game - any game with regular content updates and patching is a live service. Those content updates and patches are the "service" part - we have to build them, they go live and get pushed out to the public. I think you've misunderstood the "single player vs live service" thing.
Ask a Game Dev
MARCH 7, 2025
At the typical AAA studio, they're probably hiring for expertise in a specific field - somebody who's an expert at AI, or procedural content generation, or in-game economies. Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
PreMortem.Games
MAY 6, 2024
French solo dev Matthieu Houllier , operating under the name Brute Force , has been making games by himself for five years. I prioritize creating content based on what I believe will facilitate the game’s marketing efforts”, he explains. In that time he has released the 3D platform game Crumble. “It
Mircosoft Game Dev
FEBRUARY 17, 2025
In practice, this means that all further changes will be strictly regression fixes, so the content available here will be largely reflective of the 4.4 As such, you can expect this to be our final beta release of the 4.4 period, with release candidates set to come out shortly after.
Ask a Game Dev
FEBRUARY 21, 2025
The most valuable players are the evangelists, the hard core players who will engage with the community, make content about the game, and serve as volunteer brand ambassadors to the community at large. These are players who will play the game regularly, maybe they'll read the patch notes as they drop or engage with new content that appears.
Raph Koster
MARCH 3, 2025
It’s a mad scramble to get everything done, make sure you have all the content ready, to answer the huge inflow of questions, find all the spots where you weren’t quite clear enough… but you just survive on little sleep and keep pushing. We will try to be good about reposting this content on Reddit and Steam as well.
Ask a Game Dev
APRIL 4, 2025
IP, release date, features or content you didn't work on, etc.). If you are unsure and willing, feel free to drop in to our discord server or reach out via twitter or bluesky and we can do a CV review. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
Ask a Game Dev
MARCH 10, 2025
They use proprietary tools to build content. They want technically-minded applicants to work in a mature environment making content for a live service. Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
PreMortem.Games
JULY 29, 2024
Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Although we weren’t making games, the tech for Mixed Reality was identical to making games, so I picked up a lot of technical ability with Unity, game dev, shaders and more.” It’s made a huge difference.
Ask a Game Dev
OCTOBER 23, 2023
For DLC/expansion content, we usually try to reuse as many assets as we can, and schedule any new recording sessions as soon as we get the green light. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Brand Game Development
DECEMBER 30, 2019
Content creators such as podcasters and bloggers often enjoy working with guests. You can read more about that in my article here: Setting Up Social Media as a Board Game Dev: A Primer Course. The post 20 New Year’s Resolutions for Board Game Devs in 2020 appeared first on Brandon the Game Dev. Happy New Year!
Ask a Game Dev
NOVEMBER 18, 2024
Creating rewards that players want is the point - we want to make content players want to engage with. Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
PreMortem.Games
MARCH 22, 2023
He says it helps artists to free up their time and produce content more efficiently. Currently, our system is designed to address highly repetitive and mechanical content production problems, such as matching lip movements. By utilizing these systems effectively, we can definitely present high-quality game content to players.
Brand Game Development
APRIL 23, 2018
Much like my old staple How to Get Big on Twitter as a Board Game Dev , I’ll be covering everything you need to know to get started on Facebook as a board game developer. New game devs: don’t write off Facebook because it’s expensive. Making Early Content. The first is what I call Content Mix.
PreMortem.Games
FEBRUARY 2, 2024
Between one job and another I always tried to include some type of content related to games. The post Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil” appeared first on PreMortem Games. Many years passed and, after graduating, I started working in the advertising field.
Ask a Game Dev
APRIL 10, 2024
The kind of games that have the least cut content are annual sports titles - they have the most stringent schedules and know exactly what they are committing to with each annual cycle, so they have significantly less wiggle room than a project with a longer schedule and bigger scope (e.g.
Ask a Game Dev
NOVEMBER 4, 2024
Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ If we have enough class designers, we're probably doing both. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
Mircosoft Game Dev
JANUARY 27, 2023
Match RichTextLabel minimum size calculation with Label (proper content fitting) ( GH-71330 ). GUI: Match RichTextLabel minimum size calculation with Label (proper content fitting) ( GH-71330 ). Now content margin properties are respected, just like in any other control, and you need to use those to give your stylebox a min size.
PreMortem.Games
FEBRUARY 28, 2025
He continues, Video games are the most influential media of our time, but Islamic content has been painfully neglected. Plus, a smaller indie dev team should be able to handle the scope. The game is also very well suited to non-Muslims, who can learn new things about the history of Islam in a fun way.
Brand Game Development
MAY 22, 2017
I am thrilled that many of you enjoyed Setting Up Social Media as a Board Game Dev: A Primer Course. Getting Started Getting Noticed Refining Your Approach Using Twitter for More than Just Tweeting Key Takeaways for Game Devs. The first is what I call Content Mix. Having great content is half the battle. Talk to them!
Ask a Game Dev
FEBRUARY 10, 2025
Veilguard's developers actually wanted to do post-launch content; it was an executive decision not to do it. Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ That's a situation where everyone loses.
Ask a Game Dev
OCTOBER 2, 2024
Most in-development live service games plan ahead for one year's worth of post-launch content from the jump. Typically this is planned to follow a quarterly schedule, so that we have sufficient development time to build a sizable amount of new content for players.
Brand Game Development
AUGUST 24, 2020
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PreMortem.Games
MAY 19, 2023
There would be an almost infinite amount of awesome content. Intricate mechanics The dev team faced two major challenges when translating the physical act of climbing to gameplay mechanics: replicating the intricate mechanics of grip, support, weight, and motion, and ensuring user-friendliness.
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