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New dev Barnyard Games formed to make games within Fortnite

Game Developer

With Fortnite now focusing on user-generated content, industry devs have formed Barnyard to get in on the trend.

Dev 280
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Column • The Pure Product – Every video game ultimately becomes a story

PreMortem.Games

That moment of interaction, whether it be a button press or a joystick move or whatever, taps the potential of the dev teams hard work and lets it spring to life. Then and only then is the game realized, as it becomes something active and vibrant as the player journeys through the content, each in their unique, own way.

Games 197
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Financial success Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. Here Below is an attempt to pool resources between small devs.

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Valve sets new guidelines for devs selling season passes on Steam

Game Developer

If you aren't ready to clearly communicate about the content included in each DLC and when it will be ready for launch, you shouldn't offer a Season Pass on Steam.'

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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

I can really implement my vision, and I have the flexibility to add in content and mechanics that Creo’s fanbase and others would like to see. The toll on your mental health can be quite high for solo devs. I think the biggest advantages of working solo is that I have full freedom and control over every aspect of my game.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. This adds parity with Ogg Vorbis audio tracks, and will be a welcome addition for users who want to load user-generated content at runtime (including non-game audio applications). dev cycle slightly too late to be included in 4.3.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

I produced a lot of content and had some success, but it wasn’t all that sustainable. Eventually, I burned out and decided to end my content creation career in early 2021. After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” How did you get the idea for IHAS?

Dev 104