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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. Dean recently returned from France, where Kunta Content clinched a prestigious award in the gaming category at the Creation Africa Forum.

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A follow up to your answer about veilguard (was really hoping you would touch on that one). Why do game companies that have a “bad” release always seem to start from the bottom of the pyramid when it comes to restructuring and recouping losses? Why fire low level devs who did their best with what they had, when the companies have people in senior positions making hundreds of thousands of dollars (if not more) that they could just cut from? Why do the trenches always get the punishment first?

Ask a Game Dev

The next factor is that each major experience level up a dev attains tends to be a geometric difference in productivity. [ A large task that would take a junior dev two months to complete might take a mid-level dev one month and a senior dev only a week or two ].

Dev 69
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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

It’s important to stick to the plan to avoid spending years making prototypes, that you will need to adapt in most cases after the first playtests. If it’s necessary to maintain a high level of quality, offer regular content, and respect the players who are loyal to the game, I would do it. You just have to remember that!”

Dev 239
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Two part question. 1) Where does a decision like taking DA4 from single player to live service back to single player most likely come from? Do studio leads make that kind of call, or project leads? Or is it a publisher-side “mandate” based on market trends? 2) Rebooting like that must come with significant costs given all the “wasted” dev work, so what needs to happen to make them that confident that staying on course will result in smaller returns than starting over?

Ask a Game Dev

Live services exist for single player game - any game with regular content updates and patching is a live service. Those content updates and patches are the "service" part - we have to build them, they go live and get pushed out to the public. I think you've misunderstood the "single player vs live service" thing.

Dev 59
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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

If you’re the kind of creator who has a few prototype board games in your closet somewhere, consider playing one of them with a few game designers. Order a professional physical prototype of one of your board games. Content creators such as podcasters and bloggers often enjoy working with guests. Card games count, too!

Dev 130
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

In 2020, he was joined by his wife, Gorokhova Rita, who took on the role of 3D modeler and content lead. When I’m prototyping, I keep adjusting the visuals until I feel something click in my heart, when it feels like it’s beautiful.” Later, Dmitriy Nakhabin, a former student of Khoroshavin’s joined the team.

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How open are hiring managers in the game industry about what they are specific requirements they are looking for? In my industry I often find them looking for a generic position without listing what specialized task they are specifically looking for. Any suggestions on how to handle unclear hiring criteria?

Ask a Game Dev

They use proprietary tools to build content. They want technically-minded applicants to work in a mature environment making content for a live service. This is likely a scripter who can help be the glue that gets prototype and placeholder gameplay elements up and running. They are a live service game.

Dev 52