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VR in Education & Training

Played with Fire

The Impact of VR in Education & Training! In this post, we will explore how VR is shaping the future of education and training, its benefits, real-world applications, and the challenges that come with integrating this technology into mainstream learning systems. VR in Different Educational Sectors 3.1

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Yep I'm at GDC 2025 (links / presskit / dance card)

Radiator Blog

and you need content to feed the Machine -- contact me (see above) and I'm happy to talk about whatever to help you: General video game opinions / GDC gossip. TUESDAY: My "Teaching (and Rethinking) Level Design" microtalk is part of the Educators Summit: Educators Soapbox session. social event.

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Four child protection regulations to have on your radar – and how to comply with them

GamesIndustry.biz

There are many wonderful learning and educational opportunities available online, and in an ideal world we create an online environment where children can thrive. However, much of the content available online was designed with adults in mind and children can easily access content that isn't deemed age-appropriate. Read more

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IoT Applications in Education – The Future of Learning

Logic Simplified

In the education sector, it’s called educational technology where computer hardware, software, and educational theory and practice is used together to not just facilitate learning but also create smarter and more connected schools. The global IoT in education market was valued at $8.7 from 2023 to 2032.

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Cocos Runtime, the technical foundation for mini-game platforms

Cocos

Mini-Game Runtime In China, many popular mini-game platforms, such as WeChat, Douyin (TikTok), QQ, and Kwai, have opted for Mini-Game Runtime technology architecture rather than the traditional H5/Webview as their runtime environment. Rich content sources, compatible with mainstream H5 engines all over the world.

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How AI is Taking Over the Gaming Industry and What It Means for You with Adnan Chaumette

Game Dev Unchained

” One concern raised during the conversation was the use of copyrighted material in AI-generated content, as seen with AI models like DALL-E and StyleGAN. ” In terms of legality, Chaumette expressed that large companies like Disney and Epic Games might not see AI-generated content as a threat, as it is not copyrightable. .”

AI 98
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How to Leverage Trends and Motivations to Build Better Casual and Hyper-Casual Games

Game Refinery

Widely regarded as the biggest trendsetter when it comes to entertaining content, the short-form video content platform, TikTok, has become the new home for viral content. TikTok’s community leverages the engaging short-form video format to share their creative takes on games, whether humorous or educational.

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