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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

Whereas if 90% of the people in a bar were women, the idea is that the environment is more appealing than the actual content. Robin had an idea for an educational game and needed a graphics and UX designer, which Lucia happened to be. “It She talked to me about the education system in Denmark, suggesting future opportunities.

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Video game mechanics: A Beginner’s Guide

Logic Simplified

Work closely with User Experience (UX) and User Interface (UI) designers to improve the player interface. By incorporating rewards into your game, like virtual items, in-game currency or access to premium content, you can encourage players to complete the given tasks, thus increasing their motivation.

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Creating an engaging & fun digital experience for kids – Case Study

Logic Simplified

Educational. UI, UX Artist - 1. Award-winning educational gaming website offers 1000+ learning activities for kids in grades K to 5, both educational and interactive. Award-winning educational gaming website offers 1000+ learning activities for kids in grades K to 5, both educational and interactive.

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Upcoming Panel at SXSW Online 2021

Game Design Aspect

She is the co-author of the book, Serious Games: Games That Educate, Train, and Inform, and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction.

Writing 52
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction.

Writing 52
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

. “It’s also, I think, in some ways a little scary that one device from one single company can theoretically replace every single device and can now sit right between the consumer and all the other content out there,” he mused. The discussion also addressed the challenges of producing quality content for VR.