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How to become a 3D visualization artist | Architecture visualization

CG Spectrum

The end results, known as renders, are photo-real content that, depending on their intended audience and medium, can be viewed in either 2D (still images) or 3D (walkthrough animations and virtual tours). Rendering final content for review by architects, clients, stakeholders, etc., using 3D software.

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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

She highlighted the shift from scheduled TV programs where TV was on between 4 pm and 10 pm when she was a child to on-demand content today. She observed an evolution in her children’s preferences from traditional Disney shows to influencer and gameplay content. Now there are hundreds of millions.

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[Showcase]I programmed a universe using Cocos Creator

Cocos

Showcase Link: [link] The following is the main content: Hello everyone, I’m Shengzi, a programmer from a large internet company in China. Therefore, dividing the vast universe into scale models and rendering it in layers helps Cocosmos present content logically and facilitates resource management.

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Flexible and Powerful Ray Tracing with NVIDIA OptiX 8

Nvidia

Used with a graphics API like OpenGL or DirectX, NVIDIA OptiX permits you to create a renderer that enables faster and more cost-effective product development cycles. It empowers designers to render high-quality images and animations of their products, helping them visualize and iterate on designs more effectively.

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Cocos Runtime, the technical foundation for mini-game platforms

Cocos

Extended iteration, dozens of different platforms, numerous online project validations, extensive user device coverage, continuous issue fixes, and detailed optimizations have made Cocos Runtime a mature, high-performance, highly available, multiple instances, and secure commercial mini-game and interactive digital content runtime SDK.

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My week at the Game Developers Conference (GDC) and what I learned

CG Spectrum

We witnessed some incredible innovations and listened to interactive demonstrations showcasing the latest advancements in AI and machine learning, VR, 3D modeling and texturing, rendering, visualization , animation , game design , storytelling, and so much more. I felt lucky to be included and listen in on such important conversations!

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Why NYT’s Connections makes you feel bad

Raph Koster

In practices, most good puzzles also have many decisions, because you tend to play the same ruleset repeatedly, but with different statistical variations in the content. But it’s fundamentally elitist — it basically requires you to have a broad education to find the categories in the first place. This is a virtue.

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