This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The the first time in over ten years, video games is not the UK's biggest entertainment medium. That includes sales of digital and physical video games, covering PC, mobile and consoles. However, revenue from video-based content grew 10% to £4.9bn, driven by subscription services such as Netflix, Disney Plus, and Apple TV.
Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. It led him to realise that Kiro’o Games was not just about entertainment anymore. This is his story.
Joost van Dreunen argues there’s a deeper, cyclical pattern that explains why interactive entertainment has entered a down period. Succinctly, the Play Pendulum theory suggests that the video game industry alternates between two primary types of innovation: content innovation and distribution innovation. Enter the Play Pendium Theory.
For Generation Alpha, video games are the number one source of entertainment, with 22% of their leisure time spent on gaming. Dedicated game console Across every generation, mobile is the most used platform for playing games. Older players spend more on handy purchases like gear and content packs. Where do we spend our money on?
Digital Chess, one of the first video games ever created, has experienced a massive revival on mobile, with hundreds of Chess games available to download from the iOS store. million people signing up to the browser-turned-mobile game Chess.com and a 603% leap in chess book sales in the US; it now even has an exclusive game on Netflix.
In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. Changing the resolution of a finished mesh (for a mobile game, for example) requires an even less detailed model to run efficiently, forcing the modeler to recreate it from scratch.
He worked on some of the most well known entertainment IP during his time in the US. Solid pipeline By taking the time to build a solid pipeline the team is now at a place in development where it’s easy to create new content such as episodes, story beats and missions. They responded enthusiastically to our premise and narrative.
It’s a fully animated social game for mobile and desktop. Therefore we would love to connect with publishers and studios for Indies, classic AA, family friendly, or casual titles that want to bring their game to a global audience”, says Content Partner Manager Rachelle Verheijden. In 2019 Ubisoft bought the company.
. - Executive of a small developer who has till date amassed well over 100M installs on mobile The end of discovery also means that there will be no indie breakouts from small indie developers. Join one of the few powerful game companies taking over mobile. Exit mobile. Instead, the indie developers will have three options.
Masters of simulation, this studio is renowned for making popular sim games for mobile. Torchlight Infinite by XD Entertainment. Torchlight Inifinite is an ARPG (action roleplaying game), and the fourth title in the series made by XD Entertainment. Summoners War: Chronicles is yet another MMORPG to make it to mobile.
I believe that mobile games could be facing the same deliberate death-by-a-platform as games Facebook suffered a decade ago. Just remember one thing: Even though Facebook pulled the plug on games, the gaming business rose to unexpected new heights on a new platform, which was mobile. We’re like frogs being slowly boiled alive.
Let’s admit it—over the past three years, some of the most buzzworthy entertainment hasn’t come from traditional Hollywood blockbusters, but from gaming adaptations and transmedia storytelling. They’re not content to simply license their IPs anymore—they want to be part of the action, creating immersive experiences for their fans.
One of the most important trends is 3D art, which is shaping interactive entertainment. This means that developers and artists can now make dynamic and immersive environments that players can enjoy in real-time, whether through virtual reality (VR) headsets or traditional mobile or computer devices. The outcome?
Titles like Fortnite, Apex Legends, and Genshin Impact have redefined player engagement through frequent content drops, seasonal events, and community-driven updates. Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. These include: (i). Common issues include: (i).
Dominant position In Sony’s case, to help sell its headphones and television sets it ensures there is ample content available that showcases the full capability (e.g., In its most recent earnings report, the combined revenue for digital software, add-on content, and network services was $5 billion. Blu-Ray) of its devices.
Top image: Marvel Strike Force by Scopely This week Savvy Games Group , a subsidiary of the Saudi Arabian government’s Public Investments Fund, announced that it agreed to purchase Scopely , a privately held mobile game publisher, for $4.9 The current transaction is a clear indication that is also building a content catalog.
Even as creatives in other entertainment industries continue to fight to make fair wages, a new front has opened in gaming as developers figure out what to do about Unity’s new fee structure. Digitalization has resulted in a glut in gaming content and increased marketing expenses. Moreover, game production is changing rapidly.
Some highlights from the report: The global market for interactive entertainment is on course to reach $250.2 Content stays king. Mobile gaming continues to dominate this category, accounting for $109.6 billion in consumer spending in 2025E , up 4.6% year-over-year. year-over-year to $186 billion in 2024. billion (3.6%
Competition is fierce in the mobile game market, but even more so for developers of casual and hyper-casual games. So, what can mobile game developers do to increase the chances of their games performing well? Similar to popular games, the success of viral content is often down to it being relatable and fulfilling certain needs.
The challenge is an initiative to improve representation and increase visibility for underrepresented game developers in the mobile gaming industry. Four mobile games from indie studios in the U.S., Europe and Africa received awards for ‘innovative stories, highly engaging gameplay, and real-world impact’. Download the game here.
Following good values and trends are essential for any mobile game development company. Hashbyte Studio is a leading mobile game development company that focuses on providing high-quality games to our audience. Hashbyte Studio For Passion and Transparency Hashbyte Studio is a prominent mobile game development company.
Eight demo stations, staffed by AWS experts, highlighted services and solutions for cloud game development, game content creation, backend and infrastructure, and player acquisition, engagement, and monetization. Additionally, booth visitors experienced AWS for Games technologies across the game development lifecycle.
Most people play on their mobile phone (68%), followed by console (58%) and PC (48%). Games lag well behind other forms of entertainment though, on average Europeans spend 14 hours per week on social media and a whopping 24 hours on tv. In fact 76% of all gamers are older than 18 years, averaging out in 32 years.
What Makes a Great Mobile Game? We have first understood the success strategy of a mobile game. So, a mobile game is considered great or successful when it is able to engage the players in the long run and when it makes a profit. Building a Riveting Mobile Game. Make a User-friendly Game. Appealing UX/UI of A Game.
He worked on some of the most well known entertainment IP during his time in the US. Solid pipeline By taking the time to build a solid pipeline the team is now at a place in development where it’s easy to create new content such as episodes, story beats and missions. “We The game will be accompanied by an animated mini-series.
With the technology and tools we’re developing alongside our partners, we want to foster a community for our namesake game that is able to create their own content and benefit from it, and immerse themselves in content that others have made and shared.” ” Core to Avalon will be player-created content.
State of the Mobile Games Market The Western mobile games market , which we broadly analyze by removing the Chinese, Taiwanese, Japanese and Korean markets from the numbers, saw overall installs climb by 14% to 47.5B Noticeably, Tencent’s PUBG Mobile and Garena’s Free Fire were both down 37%.
He is chief of one of the most powerful organizations in entertainment, overseeing the outstanding development tool Unreal Engine, the aggressive online retail portal Epic Games Store, as well as Fortnite, one of the world’s most valuable properties. “Your original IP and your assets are yours to take anywhere,” he said. .”
AWS Session Highlights Harnessing generative AI to create unlimited content within game worlds : Saltwater Games details the generative AI architecture of “Resurgence,” an upcoming free-to-play, post-apocalyptic, open-world crafting and survival game. Explore real-world use cases for a variety of generative AI services and solutions.
The mobile market continues to evolve rapidly, driven by shifting user behaviors, technological advancements, and emerging economic trends. This blog post delves into those insights to provide a comprehensive overview of the mobile landscape. 2023 was a challenging year for the mobile gaming market.
The departure announcements of not one but two industry icons in a single week juxtaposed with a woman taking the reigns at a leading firm suggests interactive entertainment as a whole is gearing up for its next decade of growth. Next, an important part of Microsoft’s narrative has been making games accessible to everyone.
Following another big week in terms of headcount reductions, interactive entertainment is on track to shed a record number of jobs in 2024. As his own tenure comes to a close, Jim Ryan, President & CEO at Sony Interactive Entertainment, found himself tasked with announcing an 8 percent workforce reduction. Take Sony, for example.
His first game, the mobile RPG Soulvars , started out as a passion project. However, I wasn’t content with this and decided to create my own games by hand using pencils and notebooks.” We think it’s important for players to have fun with straightforward yet entertaining battles.” “For
With advancements in technology and software, 2D animation has become a more affordable and less time-consuming art form than its 3D cousin, making it a popular choice for industries such as mobile gaming, commercials and educational content.
As a case study, consider Supercell, one of the first to integrate battle passes into their mobile games, and such integrations led to both success (Clash of Clans) and failure (Clash Royale). It’s all about content depth ! Battle pass systems depend on presenting a highly desirable set of content unlocks. Source: Sensor Tower.
While we can say this about just the Esports industry, the Gaming industry is still booming, and if you are wondering how big it is, you can have a look at the comparison between the revenue generated by the Movie Industry, which is widely considered as the wealthiest entertainment sector vs. Gaming Industry.
From strategy development, content creation, coding to testing, the development process reflects on the successful delivery of the game. They have a strong blockchain, mobile and ecommerce portfolio, and are well known as a Web3 Consulting Company. Is it well-defined? Our services and solutions cover the complete spectrum!
However, stories of success like Hutch , the studio responsible for hits on mobile such as Top Drives and F1 Clash featuring official partnerships with Formula One and Forza , demonstrate that it's achievable. These corporate giants command global recognition for their brands, making it challenging to get their attention or strike a deal.
There is a much stronger presence in the mobile games segment, but more and more developers are also dabbling in PC games, which is great to see.” We hope that Mordhau continues to provide countless hours of entertainment and satisfaction to players around the world”, says Dunn. “A
Soon we will see if this opportunity space is big enough to support startup creator platforms like Buildbox and Manticore: Buildbox is a no-code platform that uses templates and visual scripting to enable the development of mobile games. We promise to deliver only the most insightful, relevant and entertainingcontent in your mailbox.
Eric is the author of the book Freemium Economics and the founder of Mobile Dev Memo , the ultimate growth blog and podcast. It is tempting for mobile games marketing teams to think of 2021 as being dominated by Apple’s impending new privacy policy for iOS, App Tracking Transparency (ATT). Access all of our previous predictions.
In the mobile free to play area, additional capital also means the ability to fund long payback games at scale (e.g., On the mobile side, development budgets are half or even much less than on HD (console + PC platforms) and a UA budget of even as little as $3M may be enough for the majority of mobile games to compete with bigger publishers.
More recently, as Supercell’s revenue and profitability have declined over the past few years, more questions have been raised about Supercell’s approach and even their value as a mobile games company. Do either of these companies have the potential to be the most valuable mobile gaming company in the world?
Today, especially on the mobile gaming side, the market has matured over the past 10 years with many of the key vendor categories having well entrenched and well capitalized players. in net revenue on mobile. Even further, they achieved — approximated by Sensor Tower for mobile — $17.57 downloads and over $55.6M
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content