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Video games is no longer the biggest entertainment medium in the UK

GamesIndustry.biz

The the first time in over ten years, video games is not the UK's biggest entertainment medium. That includes sales of digital and physical video games, covering PC, mobile and consoles. However, revenue from video-based content grew 10% to £4.9bn, driven by subscription services such as Netflix, Disney Plus, and Apple TV.

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Trends that shape the future of the PC & console market according to Newzoo

PreMortem.Games

Top image by Freepik The games industry has been one of the most resilient and profitable sectors in the entertainment industry. According to Newzoo’s PC & Console Gaming Report , the PC and console market still outperformed previous forecasts despite a slight decline of revenue (-2,2% year over year) in 2022.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

He worked on some of the most well known entertainment IP during his time in the US. Solid pipeline By taking the time to build a solid pipeline the team is now at a place in development where it’s easy to create new content such as episodes, story beats and missions. They responded enthusiastically to our premise and narrative.

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

With the vast library of 1400+ games via PC, as well as via the Cloud on Samsung & LG Smart TV’s and Android, Utomik has quite the reach. They are a hosting company that specializes in providing high-performance, low-latency infrastructure for real-time entertainment. In 2019 Ubisoft bought the company.

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Aldora market forecast 2025: Game Industry is slowly moving upward

PreMortem.Games

Some highlights from the report: The global market for interactive entertainment is on course to reach $250.2 Content stays king. growth), while PC gaming shows the strongest growth at 4.2%, reaching $31.4 However, this downturn is partially offset by the resilience in the gaming PC and laptop market. year-over-year.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Titles like Fortnite, Apex Legends, and Genshin Impact have redefined player engagement through frequent content drops, seasonal events, and community-driven updates. Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. These include: (i).

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Newzoo looks at different generations • Mobile most popular among all ages

PreMortem.Games

For Generation Alpha, video games are the number one source of entertainment, with 22% of their leisure time spent on gaming. Meanwhile, console and PC gaming are significantly popular among younger generations. Older players spend more on handy purchases like gear and content packs. Gen X (born 1965-1980 / 43-58 y.o.)

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