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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Player feedback French solo dev Matthieu Houllier , operating under the name Brute Force , has been making games by himself for five years. Because Houllier is working alone, he needs players feedback to shape his games. I prioritize creating content based on what I believe will facilitate the games marketing efforts, he explains.

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Enhancing Game and Media Workflows with Global File Systems on AWS

AWS Games

Efficient movement and synchronization of enormous media assets, including high-definition video and complex Unreal Engine data is important. For instance, game development studios use GFS solutions to manage game assets, build distribution, and engine data for collaborative work among game designers, developers, and artists.

Media 116
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

While Goodwin Games was officially founded in 2023, Selfloss has been in development since 2019, starting as a solo project led by Khoroshavin himself. In 2020, he was joined by his wife, Gorokhova Rita, who took on the role of 3D modeler and content lead. But right now we don’t have a specific next game.

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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. With that in mind, I want to help you come up with some New Year’s Resolutions of your own, ones specifically related to board game design. Play-test with game designers. Let’s say you’ve made light games.

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VR & AI – The Future of Gaming?

Played with Fire

AI in Game Design and Development AI is not just improving gameplay but also streamlining game development. Game developers use machine learning algorithms to generate realistic animations, optimize in-game physics, and even create procedurally generated content, reducing the time and cost of production.

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A Crash Course in Board Game Development

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. I tend to use the word game development as a catch-all term for everything that is associated with making a game – that includes game design, product development, marketing, promotion, Kickstarter/crowdfunding, fulfillment, and selling.

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Eludamos special issue on Playfulness across Media

Jesper Juul

Here’s the new Eludamos special issue on Playfulness across Media , edited by Jan-Noël Thon. Table of Contents. Introduction: Playfulness across Media. Can Playfulness Be Designed? Taking Playful Scholarship Seriously: Discursive Game Design as a Means of Tackling Intractable Controversies. 127-148.

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