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Enhancing Game and Media Workflows with Global File Systems on AWS

AWS Games

Efficient movement and synchronization of enormous media assets, including high-definition video and complex Unreal Engine data is important. For instance, game development studios use GFS solutions to manage game assets, build distribution, and engine data for collaborative work among game designers, developers, and artists.

Media 113
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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. With that in mind, I want to help you come up with some New Year’s Resolutions of your own, ones specifically related to board game design. Play-test with game designers. Let’s say you’ve made light games.

Dev 130
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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

The Wild Kingdoms (Itan Orisha) by Kucheza Gaming She compared her childhood to her sons’, noting the significant changes in media consumption and behaviour due to technological advancements. She observed an evolution in her children’s preferences from traditional Disney shows to influencer and gameplay content.

Esports 138
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A Crash Course in Board Game Development

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. I tend to use the word game development as a catch-all term for everything that is associated with making a game – that includes game design, product development, marketing, promotion, Kickstarter/crowdfunding, fulfillment, and selling.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

“We are aiming to have a constantly shifting and engaging gaming experience where the visual look and game mechanics are always changing, and everything you come across feels fresh and intriguing.” He’s also planning the overall game design. Now it’s mostly about creating the content of the levels for me now.”

Pixel 145
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Eludamos special issue on Playfulness across Media

Jesper Juul

Here’s the new Eludamos special issue on Playfulness across Media , edited by Jan-Noël Thon. Table of Contents. Introduction: Playfulness across Media. Can Playfulness Be Designed? Taking Playful Scholarship Seriously: Discursive Game Design as a Means of Tackling Intractable Controversies. 127-148.

Media 40
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Building Hope shows what it takes to provide shelter for millions of refugees

PreMortem.Games

Eray Ağaçdoğrayan , founder of Gyroscoping Games , is Turkish himself. Refugees have been a main topic of news, talk shows and social media for about a decade”, he says. They are the primary content source for Building Hope. He has seen the public discourse around the refugee crisis change in his country.

Build 104