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Two people who know all this too well are Kalle Heikkinen, Market Insights at Liftoff Intelligence, and Altti Fromholdt, Content Creator at Liftoff Intelligence. The post Webinar Recap: How Mobile GameDevelopers Are Using IP Collaborations to Enhance LiveOps appeared first on GameRefinery.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. Design Mike Bithells journey from Auteur to Studio Boss - GameDeveloper Podcast Ep.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. At a Glance Engine maker Unity released a bona fide in-house-made game called Survival Kids that debuted with the Nintendo Switch 2.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. How is Capcom consistently turning out successful games? He’s most likely playing a rhythm game as you read this.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. It's a colorful painting of the antagonist and main characters of the game.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. Audio Digging into SAG-AFTRA’s Stellar Win With Sarah Elmaleh - GameDeveloper Podcast Ep. Related: Itch.io
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. Design Mike Bithells journey from Auteur to Studio Boss - GameDeveloper Podcast Ep.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. It's a colorful painting of the antagonist and main characters of the game. million and employed almost 2,500 people in 2024.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. Design Mike Bithells journey from Auteur to Studio Boss - GameDeveloper Podcast Ep.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. Design Mike Bithells journey from Auteur to Studio Boss - GameDeveloper Podcast Ep.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. Design Mike Bithells journey from Auteur to Studio Boss - GameDeveloper Podcast Ep.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. It's a colorful painting of the antagonist and main characters of the game.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. It also took over development of Vampire: The Masquerade—Bloodlines 2 from Paradox Interactive in 2023.
AWS-expert led chalk talks, workshops and sessions dive into using AI to boost developer productivity and enhance the player experience, among other exciting topics. Technical Director Ivan Marcin is back for another groundbreaking session that will guide attendees through building a multi-modal agent using Amazon Bedrock.
Musk states: “ Too many game studios that are owned by massive corporations ,” and that said studio will “ make games great again.” The real issue in the industry is not the concentration of content creators under publishing labels, but rather the shift in economic power towards platform holders.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.
Similarly, in a gamedevelopment setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR GameDevelopment Tools There are a range of tools and frameworks that are being used for VR gamedevelopment projects.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. He’s most likely playing a rhythm game as you read this. million investment GenAI animation startup Motorica raises $6.8
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. Design Mike Bithells journey from Auteur to Studio Boss - GameDeveloper Podcast Ep.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. He currently writes for GameDeveloper, a leading B2B publication for the video game industry.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. Audio Digging into SAG-AFTRA’s Stellar Win With Sarah Elmaleh - GameDeveloper Podcast Ep. " Related: Itch.io
Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android gamedevelopment. Merits: Easy to learn and use for rapid development.
Feedback --> All Content Blogs Forums News Tutorials Log In Join --> Login --> Username / Email Password Remember me Forgot password? Learn about gamedevelopment. Login or --> --> Dont have a GameDev.net account? Sign up Forgot your password? Clear your browser cache/cookies to resolve. Apologies for any inconvenience.
Skip to main content Nintendo Switch 2 Layoffs Jobs roundup Financials Critical Consensus Navigation Features News Academy Events Newsletters Video Games Jobs Go Support us Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Its a systems operator.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. And In-App Events help you showcase new content in your game on the Home tab."
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. Design Mike Bithells journey from Auteur to Studio Boss - GameDeveloper Podcast Ep.
Hernandez admits that solo development sometimes takes a toll on his metal health. “I try my best to accept that I may not be the most talented or brilliant gamedeveloper in the world, but that I am capable of making something fun and beautiful.” ” Why did you become a solo developer?
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. He’s most likely playing a rhythm game as you read this.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the GameDevelopers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud gamedevelopment.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.
Feedback --> All Content Blogs Forums News Tutorials Log In Join --> Login --> Username / Email Password Remember me Forgot password? Learn about gamedevelopment. Can an experienced gamedeveloper help me to start please? Later, I learned how to do basic 2D games with SDL, and then I learned OpenGL 1.1
Grabbing the attention of gamers is challenging in a crowded market, but QORPO s unique video gaming experiences stand out. Leveraging many managed services from Amazon Web Services (AWS), the gamedeveloper, publisher, and solutions provider accelerated creative gamedevelopment for popular titles like Citizen Conflict.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. GameDeveloper has contacted Beat Games for comment on the situation.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. Design Mike Bithells journey from Auteur to Studio Boss - GameDeveloper Podcast Ep.
Global online casino gamesdeveloper and publisher Yggdrasil Gaming set out to overcome the limitations of its legacy infrastructure and position itself for an AI-driven future. As global traffic grows, the company now delivers immersive content faster, with lower latency and near-zero downtime.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. Sadly, the team explained they fell short of realising their vision and have now cancelled development on the long-gestating title.
Skip to main content Nintendo Switch 2 Layoffs Jobs roundup Financials Critical Consensus Navigation Features News Academy Events Newsletters Video Games Jobs Go Support us Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. All rights reserved.
Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.
This article explores the latest trends shaping the future of game art, including real-time rendering, stylized game art, AI-assisted creation, and the rising influence of user-generated content in shaping artistic directions. Schedule a consultation to future-proof your games art.
Art Pipelines That Scale with Content To support fast iteration and seasonal updates, many studios are moving toward modular asset libraries. For genres like RPGs and simulation games, that consistency becomes part of the products DNA and serves as a long-term retention driver. Its the opening move. Treat QA as your quality moat.
Finally, we concentrated exclusively on the gaming industry. While this includes companies beyond gamedevelopment — such as platforms, tech solutions, and web3 startups — all the entities in our study operate within the gaming sector. 4 mobile gamesdevelopers, founded mainly by former King’s employees. —
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