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Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. One of the stories I wrote was a game. That game is now Hiru.” For Dean, history is the key to understanding people.
Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android gamedevelopment. Merits: Easy to learn and use for rapid development.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the GameDevelopers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud gamedevelopment.
While Goodwin Games was officially founded in 2023, Selfloss has been in development since 2019, starting as a solo project led by Khoroshavin himself. In 2020, he was joined by his wife, Gorokhova Rita, who took on the role of 3D modeler and content lead. “I like being a team player now,” Khoroshavin reflects.
From there, we tested a variety of prototypes and selected the ones that were the most fun, engaging and fit naturally into the theme of our town.” The development team has more surprises in store, with new mini-games and features planned for future updates, including a holiday-themed expansion arriving this Christmas.
Want to get away from the hustle and bustle in the Moscone Centre and just have a good conversation and decent coffee with Dutch games industry professionals? Here you will find gamedevelopers, publishers and tool- and tech providers ready to do business. We create games that make you smile”, says CEO Stein Damen. “By
Looking for a Real Unreal GameDevelopment Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased.
Live services exist for single player game - any game with regular content updates and patching is a live service. Those content updates and patches are the "service" part - we have to build them, they go live and get pushed out to the public. I think you've misunderstood the "single player vs live service" thing.
The kind of games that have the least cut content are annual sports titles - they have the most stringent schedules and know exactly what they are committing to with each annual cycle, so they have significantly less wiggle room than a project with a longer schedule and bigger scope (e.g.
With the annual GameDeveloper Conference (GDC) just days away, Amazon Web Services (AWS) for Games is ramping up to host exciting technology demonstrations and programming focused on evolving industry trends, including generative artificial intelligence (AI).
Ive been making video games for most of my life, but The Museum of All Things is the biggest game Ive made so far. Its also my first real 3D game. I have prototypes of the game going back a few years, but I started really working on this iteration in November 2024. The museum can be visited in VR.
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. With that in mind, I want to help you come up with some New Year’s Resolutions of your own, ones specifically related to board game design. Just go out and make a great board game for fun.
Developing a game is no child’s play! Gamedevelopers can vouch that the gamedevelopment landscape does not look as pretty and exciting as it seems. Months, sometimes years of planning, impending deadlines, trials, and corrections go into creating a video game loved by the targeted audience.
Board gamedevelopment is a very individual process. Every single developer has different methods for creating their games. This article is the fifteenth of a 19-part suite on board game design and development. Commissioning art can be one of the most daunting parts of the gamedevelopment process.
Mobile games are currently at the peak of their popularity. They continue to attract diverse audiences all over the globe, and gamedevelopers, for their part, continue offering unique and thrilling titles to suit any taste. . Gamedevelopment companies catch the wave and try to please picky gamers with compelling mobile games.
Have you ever dreamt of crafting your own epic game? Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! We’re talking free gamedevelopment software , mind-blowing technology, and trends hotter than a dragon’s breath. Let’s jump in!
Board gamedevelopment is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? Games are more than just what’s in the box. Who is Carla?
Have you had an excellent game idea but not sure where to start? Or are you an experienced gamedeveloper who’s looking to grow the knowledge you already have? The process of gamedevelopment is a unique experience. What is GameDevelopment? Gamedevelopment is the process of creating games.
Prototype Artist - an art generalist who specializes in putting together usable art for a gameprototype. They know the quick and dirty hacks and key knowledge to get what’s needed into the game and working, rather than focusing on finishing out production quality assets.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. In the same week, I’ve released a blind play-test version of Highways & Byways and ordered a physical prototype. Need help on your board game? Just here for Highway s & Byways updates?
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of gamedevelopment, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee.
Much of the anxiety that new gamedevelopers experience when sending their games off to reviewers comes from the opaqueness of the process. That’s why I’ve brought in Dez Maggs of goto.game to talk about what goes into the board game review process. Need help on your board game? Who is Dez?
Video gamedevelopment is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.
Since then, we kept working hard on: Game creation tutorials. We're looking to fund three stretch goals to bring more content to everyone. On top of everything else, we're looking to create: Two detailed Godot learning paths , for beginners and experienced gamedevelopers. Thank you kindly for your support. :).
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. This week, in the spirit of Halloween, I wrote Performing a Board Game Autopsy: Learning from Your Mistakes. In April of this year, I did an autopsy on my first game, War Co. Click here.
Their top 3 leading games of all time are Park Master with 175M installs, Ball Run 2048 with 149M, and the more recent Number Master with 83M. How do you approach development of Hypercasual games in 2024, considering the general shift towards Hybridcasual?
A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board gamedevelopment ?” ” I got a lot of responses, and one of them was about how much to spend on board game advertising. Need help on your board game?
First person slasher genre Triternion was officially founded in 2017, but the roots go back as far as 2014 when two developers built the initial prototypes and explorations in the first person slasher genre. “The indie gamedeveloper scene in Slovenia is growing, but is still relatively small.
To drive innovations in this fast-moving market, HUDstats prioritizes reliable, battle-tested resources that help it move quickly and prototype tools their clients haven’t yet imagined, which is why the company adopted Amazon Bedrock for generative AI. It also eliminates the need for manual processing and aggregation of game data.
So to get his advice and learn his secrets, we sat down to hear his story and journey as a solo-gamedeveloper. I always wanted to make games – I even did small projects when I was a teen and carried on while studying computer science. Oculus was also running a game jam at the time, which I entered.
This powerful combination creates an optimal development environment for Android gamecontent. It also brings a richer Android gaming experience to be streamed to a diverse set of mobile devices anywhere. offers a mobile cloud gaming platform that enables gamedevelopers to publish games directly to the cloud.
While quenching his curiosity Olamide stumbled upon Encarta Kids, an enchanting encyclopedia brought to life through games, puzzles, and quizzes. As he grew, his fascination extended to games such as Prototype, Need for Speed and GTA. Legends of Orisha: Blood & Water is currently in development.
In September 2023, she received a Rising Star Award at the Fak’ugesi Festival for her game ‘Rapz,’ which she created to foster a sense of self-love in young girls. She employs art forms such as dance, filmmaking, fashion, and now gamedevelopment to find creative solutions to things that are near and dear to her.
” In the ever-evolving world of gamedevelopment, AI stands as a transformative force, reshaping the landscape of how games are created and experienced. ” AI’s potential to democratize gamedevelopment cannot be overstated. However, as Ben noted, proceduralism has its limitations.
Simplex noise, like any other type of noise, is especially useful in two areas of gamedevelopment: procedural generation and visual effects. Generating procedural content in videogames can be challenging, completely random structures tend to turn out as a complete mess and therefore unusable. Applications.
There were days when the gamedevelopers had to build a flawless game and launch it in the Play/App Store, and the rest was taken care of by the users. But in today’s competitive world, the players are unaware of about 80% of the games, while 20% of the games are unprofitable and are removed from the online medium.
Virtual Reality’s Second Surge As the first decade of commercial virtual reality (VR) draws to a close, we caught up with seasoned gamedeveloper, Alex Silkin , to discuss the twists, turns, and future of the VR and augmented reality (AR) industry. The discussion also addressed the challenges of producing quality content for VR.
Cocos Cyberpunk is a complete open-source TPS 3D gamedeveloped by the Cocos Engine team to showcase the engine’s capabilities of making heavy 3D games and boost community learning motivation. I hope to help everyone advance further in 3D gamedevelopment. It is very simple and has only two passes.
The combination of constraints - small team, minimal budget, reusing an old game - essentially dictated some kind of system-based randomization-centric core gameplay in order to create enough content for players to feel they were obtaining sufficient value from the game. That’s what preproduction is for.
More importantly, we met people who are deeply involved into the game developpment community. Especially those from the Toulouse Game Dev association, which regroups both hobbyists and professional gamedevelopers in Toulouse. You're welcome to use, customize, or even to re-distribute it to your heart's content.
Our intention was to make a game dev simulator where the player would have finer control over the decisions of what to focus on during gamedevelopment. Game Dev Tycoon started, as many games do, on a single piece of paper. Back then, we imagined the game as a turn-based game with almost no graphics for phones.
Jokingly reiterating the mantra that “a boring launch is a good launch,” the nDreams team worked in partnership with AWS to create a serverless test framework using AWS Fargate and make sure they reviewed every aspect of the game using the AWS Well-Architected Framework. RUN apt update # update SSL certs so our websockets etc. PROJECT_NAME}/./${PROJECT_NAME}/
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Inevitably, I’ve gone over time and over budget,” he says.
Tencent has various internal gamedevelopment studios, but two stand out in particular as the most successful to date: TiMi and Quantum/Lightspeed. Launched in 2015, it has consistently remained China’s #1 top grossing app (not game) for almost five years , though has for the most part failed in penetrating Western markets.
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