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From extra content to extra revenue: DLC works best for strategy games

PreMortem.Games

Top image: Europa Universalis IV expansion, Lions of the North Downloadable content (DLC) has become an essential tool for game developers and publishers. It enhances the gameplay experience, provides additional content, and attracts new players. On average, the 56 DLC releases for strategy games increased MAU by +30.5%

Content 104
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Meet CliCli, the next big user-generated games content platform

GamesIndustry.biz

For as long as PC games have existed, the boundary between developer and fan has been blurred. Players have been building their own content since the dawn of computer games, as seen in the many mods and game modes created from other titles. The latest platform to enter this fray is Singapore’s CliCli.

Content 98
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Video games is no longer the biggest entertainment medium in the UK

GamesIndustry.biz

The the first time in over ten years, video games is not the UK's biggest entertainment medium. ERA, which is the UK trade body representing video, music and games retailers, says that revenue made by video games in the UK reached £4.74 billion, a rise of 2.9% over the year before. Read more

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Attracting investors and publishers with the right kind of game demos

PreMortem.Games

Disclosure: This article has been written as a part of a paid cooperation with Xsolla Game demos are as important to a successful game marketing strategy as trailers and advertising. A game demo is more than a condensed snapshot of your game. What kind of demo do you need? The most commonly used form is a prologue.

Demo 239
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Trends that shape the future of the PC & console market according to Newzoo

PreMortem.Games

Top image by Freepik The games industry has been one of the most resilient and profitable sectors in the entertainment industry. According to Newzoo’s PC & Console Gaming Report , the PC and console market still outperformed previous forecasts despite a slight decline of revenue (-2,2% year over year) in 2022.

Console 104
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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

Jason Nicot , a French solo game developer operating under the name Choose Red , recently announced his latest game Sanctua. In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. He went into transportation management, but game development never really left his mind.

Dev 239
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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. He says it helps artists to free up their time and produce content more efficiently. Currently, our system is designed to address highly repetitive and mechanical content production problems, such as matching lip movements.

AI 194