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3D Content Interoperability with Topology-Free Modeling

Nvidia

In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power. This makes them inoperable with multiple platforms in the metaverse.

Content 91
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Titles like Fortnite, Apex Legends, and Genshin Impact have redefined player engagement through frequent content drops, seasonal events, and community-driven updates. Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. These include: (i). Common issues include: (i).

Art 52
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Avalon seeks partners to build Web3 gaming’s interoperable future

Game Daily

“We’re trying to make it really easy for anyone to be able to build content that’s a lot more user friendly and accessible than the applications that exist today,” says Pinnock. “We want to make it easier to build triple-A content that people can expand upon.”

Build 98
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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Nanite enables film-quality source art consisting of millions or billions of polygons to be directly imported into Unreal Engine — all while maintaining a real-time frame rate and without sacrificing fidelity.

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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

It has come a long way since its release, and its applications have gone beyond game development to reach other areas like architectural visualizations, film, television content creation, broadcasting, and more. For instance, it has advanced rendering capabilities for the industry.

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How thatgamecompany Fosters Human Connections Through Innovative Technology & Developer Mindset

AWS Games

By combining these two systems, experiments rendering a low-poly player using a telemetry data stream began. Image: Singer Aurora, rendered in a cut scene within the Sky virtual concert. At the same time, the player telemetry data pipeline, normally used to help keep Sky a safe place to hang out, was also maturing.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

His work focuses on the rendering engine in Justice, specifically GPU features enabled by DirectX 12. Our first thought is to render some highly detailed models which may need insane number of triangles. Compute or draw indirect may be fine, but we do need to make a huge change on the rendering pipeline. Actually, it works.

Mesh 52