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Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12

Nvidia

GPU-driven rendering has long been a major goal for many game applications. GPU-driven rendering has long been a major goal for many game applications. Short of running the game’s logic on the GPU, I see the pinnacle of GPU-driven rendering as a scenario in which the CPU sends the GPU only the new frame’s camera information… Source

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3D Content Interoperability with Topology-Free Modeling

Nvidia

In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. According to Ashot Gabrelyanov, CEO of Shapeyard development company Magic Unicorn, “As the web evolves, its content form does, too. This makes them inoperable with multiple platforms in the metaverse.

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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Adam : There are many things to take into consideration when adding ray-traced effects to a game’s renderer. Note that you can access this content on demand.) This works today.

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Revolutionizing Cloud Gaming and Graphics Rendering with NVIDIA GDN

Nvidia

Gaming has always pushed the boundaries of graphics hardware. The most popular games typically required robust GPU, CPU, and RAM resources on a user’s PC or. Gaming has always pushed the boundaries of graphics hardware.

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Differentiable Slang: A Shading Language for Renderers That Learn

Nvidia

The paper shows how a single language can serve as a unified platform for real-time, inverse, and differentiable rendering. For more information about practical examples of Slang with various machine learning (ML) rendering applications, see Differentiable Slang: Example Applications. Bring ML training inside the renderer.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Most of them are asking: How to apply the Custom Render Pipeline in Cocos Cyberpunk to my own project. component onto the node.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.

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