Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12
Nvidia
MARCH 11, 2024
GPU-driven rendering has long been a major goal for many game applications. GPU-driven rendering has long been a major goal for many game applications. Short of running the game’s logic on the GPU, I see the pinnacle of GPU-driven rendering as a scenario in which the CPU sends the GPU only the new frame’s camera information… Source
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