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GPU memory Atlases and Textures

Cocos

However whenever I load an atlas, it loads all its contents to the memory even before a SpriteFrame is set to a Sprite. Even before it is actually rendered. GFX Memory Texture increases ). During, loading, I am loading some of the assets from an assetBundle ( the atlases ). Even a directory load, loads all of it to memory. (

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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. According to Ashot Gabrelyanov, CEO of Shapeyard development company Magic Unicorn, “As the web evolves, its content form does, too. This makes them inoperable with multiple platforms in the metaverse.

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Differentiable Slang: A Shading Language for Renderers That Learn

Nvidia

The paper shows how a single language can serve as a unified platform for real-time, inverse, and differentiable rendering. For more information about practical examples of Slang with various machine learning (ML) rendering applications, see Differentiable Slang: Example Applications. Bring ML training inside the renderer.

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Cocos Creator 3.8.4 has been released, faster, more stable, and easier to use!

Cocos

This version has not only significantly enhanced performance and rendering but also improved editor experience and stability, which is recommended for everyone to upgrade. Rendering Enhancements 1. The new customizable rendering pipeline mainly has the following benefits: In Cocos Creator 3.8.4 more stable and mature.

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[Showcase]I programmed a universe using Cocos Creator

Cocos

Showcase Link: [link] The following is the main content: Hello everyone, I’m Shengzi, a programmer from a large internet company in China. Therefore, dividing the vast universe into scale models and rendering it in layers helps Cocosmos present content logically and facilitates resource management.

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