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Game art vs game design: What is the difference?

Logic Simplified

Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. UI/UX artist A UI/UX artist creates the visual aspects of a game’s user interface, menus, icons and other interactive components.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Fixes depth sorting of meshes with transparent textures ( GH-50721 ). now defaults to using it for lossless texture compression instead of PNGs, thanks to work from Morris Arroad ( mortarroad ). import folder to force a reimport of all lossless compressed textures using WebP. Search "rendering" in the changelog.

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What are common keywords any game design resume should include?

Ask a Game Dev

Here are some examples: Common Experience, craft, create, live, season, update, content, schedule, create, design, team, player, UX. We want to see key words for common tasks that those kind of designers have done.

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Godot core budget meeting report #1

Mircosoft Game Dev

We also discussed a proposal to further clean up the documentation and clearly separate more game-specific tutorials, as well as having a clearer way to link to content generated by our community. Hiring a generalist contributor for editor UX and web dev. Hiring Matias Goldberg to help him create GPU-based texture compressors.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

All designers and content creators answer to him. Keeps a high level view of the game’s content and systems to make decisions to direct the different design subteams during development towards the ultimate goal. Texture Artist : 3D wire frames need skins that make them look right in various lighting situations.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ).

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

Documentation: More content, better theme. 2D: Pseudo 3D, Texture atlas, AStar2D. Documentation: More content, better theme. The same content is also available as the 3.2 Both the Class Reference and the tutorials gained a lot of new content during the development of Godot 3.2. Visual Shaders overhaul.

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