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Hypercasual games market is shrinking, still 3.7 billion downloads last 3 months

PreMortem.Games

Thus, when every pixel of the old games seems to be explored up and down, DLC (downloadable content) might become a good option to sugarcoat things. Time-sensitive touch Next in our selection is Piano Star: Tap Music Tiles with 25.7M Time-sensitive touch Next in our selection is Piano Star: Tap Music Tiles with 25.7M

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Even older hypercasual games break into the Top 10 in Q1 2023

PreMortem.Games

Magic Tiles 3 Another new entry in the top 10 is Magic Tiles 3 with 24M installs. Leveraging its extensive catalog of content, Magic Tiles 3 uses Subscriptions to drive LTV from day 0. It is similar to Magic Tiles 3 from the gameplay perspective, but its monetization is IAA-driven.

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Old World Designer Notes #3: One Unit per Tile

Designer Notes

The big change that always gets mentioned when going from Civ 4 to Civ 5 is one-unit-per-tile (1UPT), which is interesting as 1UPT is purely a mechanical – as opposed to thematic – change. Generally speaking, opinions were divided over (although largely in favor of) the success of one-unit-per-tile.

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2025 Mobile Games Marketing Predictions

Deconstructor of Fun

Looking ahead, the biggest opportunities I see for growth and innovation in 2025 will center around advancements in AI-driven content creation, new monetization opportunities utilizing e-commerce, loyalty programs, and hybrid casual. Some of the leading platforms include: Midjourney: For high-quality visual content. Poolday.ai

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Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. static func GetDirection(t1: Tile, t2: Tile): var dir:Directions.Dirs var toTile:Vector2i = t1.pos

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Why Some Puzzle Games are More Addicting Than Others?

Deconstructor of Fun

In such a highly competitive space, innovation is the key to creating new opportunities, and we've seen that with the rise of Physical Match and Tile Match games. Titles like Match Factory , Triple Match 3D , and Tile Busters have successfully carved out space by introducing fresh mechanics to the puzzle category.

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Wishlist STARS REACH and its living world

Raph Koster

But it was super apparent this was a ton of work, and players just consumed the content. Like UO, every “tile” knows what materials it is. On UO, we could only change the totals every 64 tiles, and we couldn’t reflect it visually at all, because the map was baked down and static). Think about that word.