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5 Dominant UX Design Principles Which Are Here To Stay

Logic Simplified

The Origin of UX Design The origin of User Experience (UX) design can be traced back to the 1940s, when Human Factors Engineering, or Ergonomics, emerged. This is when information architecture and interaction design became essential in UX practice. With UX taking centre-stage, could user-centered design be far behind?

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Playground Games leaders form new AAA studio Maverick Games

GamesIndustry.biz

He is joined by other ex-Playground veterans including executive producer Tom Butcher, CTO Matt Craven, content director Gareth Harwood and audio director Fraser Strachan. Running the studio itself is COO Harinder Sangha.

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Everything you never wanted to know about burnout

GamesIndustry.biz

He was followed by Spry Fox lead game designer Alicia Fortier, Blizzard Entertainment lead content designer Osama Dorias, and The Outsiders lead UX designer Anna Brandberg sharing their own experiences with occupation burnout and what they've learned from the ordeal. Read more

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Customer Experience Optimization: Enhancing User Journeys on Your Magento Store

Logic Simplified

Customer Experience Optimization or UX optimization ensures a business does that and increases customer satisfaction, loyalty, and advocacy. A website's user experience or UX plays a crucial role in achieving this goal. Contrary to good UX, a poor user experience can negatively impact a company's reputation and finances.

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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

Whereas if 90% of the people in a bar were women, the idea is that the environment is more appealing than the actual content. Robin had an idea for an educational game and needed a graphics and UX designer, which Lucia happened to be. “It “The idea is that for men, it is the function (the beer) that matters more than the environment.

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You’ve said before that modern games, even single player, will track player data. What sorts of things are actually logged? What do you think are some of the things players would least expect to be tracked?

Ask a Game Dev

We spend a huge amount of time and effort tracking all that information because we want to know what the players are spending their time doing in order to figure out what kind of new content we think they will like. I think most players don't really understand how much tracking we do for UI/UX.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Everyone is welcome to participate in the translation effort , so that future releases can include more languages and more translated content. French, Japanese, and German also have translations included, but only for a subset of the API. General usability improvements. release has a huge focus on editor usability.

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