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Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. At 9, he ventured into writing compositions, then graduated to writing novels, inspired by a friend working on a novel.
One of the greatest forms of marketing, my personal favorite, in fact, is content marketing. The term “content marketing” gets thrown around carelessly on the Internet way too much and with little meaning attached, but the basic idea is simple. Unfortunately, these are really hard to write. News Sites/News Feeds.
A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else. If you’re writing to a publisher or the press, they need to know whether this is useful to them immediately.
"Every minute a player spends not interacting with your story dilutes the power of the story." - Vogel's Third Law of Video Game Storytelling Suppose you want to write a single-player video game with a good story. Assume you're writing a game to make money. Write fan-fiction about your game? A gacha game. Meme your characters?
He says it helps artists to free up their time and produce content more efficiently. Currently, our system is designed to address highly repetitive and mechanical content production problems, such as matching lip movements. It even helps writing the lines. Dao Si, AI Team Leader, at Nuverse is enthusiastic about the technology.
This primarily means writing code to make the systems and rules that the designers come up with work. Gameplay programmer goals tend to be building systems that allow designers to create new content. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
and you need content to feed the Machine -- contact me (see above) and I'm happy to talk about whatever to help you: General video game opinions / GDC gossip. You can also probably just find me lounging in the Yerba Buena Gardens on most non-rainy noon-afternoons. A lot of the dev team will be hanging around GDC too.
Just write about what you built, how you built it, and (when asked) talk about the challenges you faced and what you decisions you made. IP, release date, features or content you didn't work on, etc.). You can always put your experience on your CV, regardless of NDAs. For example, the last project I worked on is still unannounced.
Beyond Cutscenes : Todays dramatic content isnt yesteryears skippable cutscenes. Narrative content, on the other hand, is virtually unconstrained. Not an AI Story: While AI dramatically reduces content creation costs, its merely a tool which is well suited to untapped audience demand. Fake ads promise tension & drama.
The creative elements of coming up with story and narrative bits that will work within the constraints of a word budget, screen space, and even linguistic and cultural context is excellent (and transferable) practice for building narrative game content. If you want to be a narrative designer, you should go for it.
A synopsis demands exactly this challenge, regardless of whether you're writing for a feature film or a multi-season TV series. Let's find out what makes film and television writing unique and how to create a synopsis that elevates your story. These objectives should guide how you write.
It did well enough over long enough to get a sequel, but I'm still writing about the old original one. I'm getting over a flu and can't work up the energy to write a proper article with paragraphs and stuff, so I'll experiment with a quicker, looser format. Hades indeed has an enormous amount of content.
Enhancing Miro with Amazon Bedrock The following is the process of creating a mood board in Miro using our Miro and Amazon Bedrock integration: Write a description of the desired image in Miros sticky note widget to create a prompt. You will then be able to create mood boards in Miro with the image generation capabilities of Amazon Bedrock.
In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, a quick visual summary of the year: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (larger size here ).
Why writing rules is different than other kinds of writing How to structure a rule book Making rule books clear and concise Your player’s first experience and your rule book Dealing with rule book skimmers Parting advice. Brandon: Both in consulting and in creating books, you’ve done quite a bit of writing.
The Aging, Remastering Indie Dev We will be releasing Geneforge 2 - Infestation to celebrate our 30th year writing indie games for a living. So big that even multi-billion dollar corporations are writing indie games now. On the other hand, writing new games is always a huge risk. Writing two is even harder. We're so cool!
On the occasion of my new book Too Much Fun: The Five Lives of the Commodore 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: It wasnt all great. You might expect that the bottleneck was reading and writing the floppy disk itself, but that was already plenty fast.
As of the time that I’m writing this, that’s a little under a month away. Writing blog posts – at least my long-form Start to Finish posts – take a few hours each. If you run a blog or website, create a backlog of content to last you through the campaign. Write and send press releases. Click here.
Dez: Goto.game has an amazing collection of content writers from all over Australia and New Zealand. During my playthroughs, I don’t take photos or write notes – I want the gameplay as organically as possible. Once I have played the game; the review is quite easy to write. Who is Dez? How long do reviews take?
Known for popular game franchises including EA Sports FC, Madden NFL, Battlefield, and Apex Legends, EA regularly releases new game versions to mitigate issues, make improvements, and add new in-game content. KVP uses the knowledge of the installed version and language of the game to generate smaller patches with only the changed content.
– Mods can now add their own settings UI to the game’s settings-panel via a call to `GDT.addSettingsTab(title, content);` ( documentation ). In case you can’t find it anymore or the link doesn’t work please write a quick email to orders@fastspring.com (our payment providers) and they will resend you your link.
Digitalization has resulted in a glut in gaming content and increased marketing expenses. Large platform companies often initially subsidize third-party content creators to ensure widespread adoption of their technical standards. By charging for installs, Unity is imposing on the cost structure of, especially, smaller devs.
There is nothing more beautiful to an online creator’s ears than “I want to help you create content for free.” ” If you can write articles or interview well, that will be massive asset to you when you’re gearing up for a product launch. The exposure you will get will be really beneficial as well.
To achieve this, I believe in developing stories and worlds that evolve over time, building a strong artistic signature that is unique to me, telling personal and emotional stories that resonate with my audience, and branding myself in a way that makes me easily recognizable and distinguishable from AI-generated content. It adds value.
The entertainment industry witnessed a pivotal moment when script analysis tools powered by neural networks emerged, transforming how studios approach AI-generated content and copyright protection. Copyright Office has established clear guidelines - exclusively human-authored content qualifies for legal protection.
In practice, this means that all further changes will be strictly regression fixes, so the content available here will be largely reflective of the 4.4 GUI: Optimize Font calculations by avoiding unnecessary copy-on-write ( GH-102132 ). As such, you can expect this to be our final beta release of the 4.4
We put in a lot of new content based on the feedback of Kickstarter backers. In the old days, to make the economics of the business work, we had to write games fast. ” I must force myself to be content. It gets me off my figurative butt and keeps me writing. This makes the world seem a lot more fleshed out.
From it, I went on to write Why the Highways & Byways Kickstarter Campaign Crashed & Burned , which remains one of the most popular posts on this blog, even two years later. I don’t think people write about failure enough. I got off the constant networking / content creation treadmill and dedicated myself to what matters.
In 2023 this increase in content cadence doesnt seem to have any positive effect on the games revenue that continues to slide until late 2023 when the marketing is turned on to 11. The team experimented with everything from esport to UGC and even went as far as removing gacha - only to put it back in. Will Squad Busters bounce back?
ALT It’s actually pretty similar to how licensed characters are handled - when we have a lot of different designers and artists touching the same content, we need a design bible for game world’s lore and specific characters to establish important facts - visuals, personality, quirks, dialect, affectations, history, and so on.
Im working on my art and writing skills, so I think my next game may be something that includes more of a story. Id also like to add more variety to the museums layout, and maybe the ability to pull in more types of content from Wikimedia where available, such as audio and 3D models. Ill probably be participating in game jams too!
This adds parity with Ogg Vorbis audio tracks, and will be a welcome addition for users who want to load user-generated content at runtime (including non-game audio applications). Note: At time of writing, this does not replace Godot Physics as the default 3D physics engine. Support for OpenXR composition layers was added in Godot 4.3,
Airships: Conquer the Skies is still going strong on Steam and Stark keeps adding new content to the game to keep the community interested. I just assumed game development involved writing code all day.” The game is successful enough for me to support myself. I can live comfortably, just not extravagantly”, he says.
ALT The primary issues with accepting external content submissions are legal. There would need to be some kind of legal agreement set in place to establish the rules (as well as potential damages if those rules are breached) for the use of that content that all parties agree to.
Likewise, learning how to write code can help kids in several unexpected ways. Let’s check out some ways that content from our coding classes can be applied in real-life situations. For example, kids learn problem-solving when they do math, but thinking on their feet can help them in countless other situations.
Based on my observations, social proof – how people react to content – is more important than keywords. That means their content is prioritized on social media and on search engines. Even people who curate content online are not immune to it. They rely on search engines and social media as sources for their content.
Godot has a copy on write or 'CoW' feature for a lot of its data structures. Also please don't write this code :). Of course someone may take a a copy of a vector and modify it, or the original owner of the vector may want to write to it. So we were basically doing a 'copy on read' instead of a 'copy on write'.
I write two blog posts per week, almost all of which are over 1,000 words. I’d like to conclude by linking you to You Are Not Alone – Pragmatic and Philosophical Tips for Content Creation. Hang out with your friends, your significant other, your family, your kids, or your pets. Your mental health is very important.
These two articles don’t share much overlap in content past this point. Try to help them make content, whether that be through an interview, a review, a live-stream, or even just a well-written press release. The mailer for this blog takes about 20 minutes per week to write and it brings in around 7-8% of my traffic.
Many developers say that they can just become a UI Assembler and let GPT-4 write shaders for them. Why I write a mind map first? With ChatGPT’s help, it took me about 50 minutes to finish writing all of the game logic, and everything was working properly. I am both skeptical and anxious about this. Prompts: fun happy snake 4.0
The job involves the following tasks: Auditing the documentation to find missing, low-quality, and outdated content. Improving the content's organization. Solidifying the workflow for core contributors and writingcontent guidelines. Removing outdated content. Triaging issues. Improving the getting started guide.
Writing games was always the impossible dream for me – like being an actor or an astronaut or a dinosaur. Eliminating things from your life until re-writing your world loading algorithm for a third time because Unity keeps making pointless API changes is by far the most interesting activity practically available to you.”
In fact, at the moment I’m writing this article, it’s the third most popular website in the world, bested only by Google and YouTube. New game devs: don’t write off Facebook because it’s expensive. Making Early Content. The first is what I call Content Mix. What is Facebook Good For?
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