Cross-platform HDR display support in Unity 2023
Unity Blog
AUGUST 15, 2023
The Unity Editor and Standalone Players now provide cross-platform support for HDR output and full compatibility with the Universal and High Definition Render Pipelines.
Unity Blog
AUGUST 15, 2023
The Unity Editor and Standalone Players now provide cross-platform support for HDR output and full compatibility with the Universal and High Definition Render Pipelines.
Logic Simplified
JULY 24, 2023
Researchers, professionals or game app developers all need to remain up-to-date with the recent advancements as well as features of the Unity engine to create and enjoy the best games possible. It can handle high-end graphics features such as physically-based rendering, volumetric effects and high dynamic range (HDR) lighting.
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Logic Simplified
APRIL 1, 2024
Unreal Engine has fast grown to be the most trusted engine in the world. UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. Expertise Unreal Engine is the most open and advanced real-time 3D creation tool. The steps involved are: 2.
Game From Scratch
NOVEMBER 4, 2024
GameFromScratch.com The OGRE Next Game Framework The OGRE 3D graphics/game framework is a cross platform open-source C++ game framework and rendering engine that has been in development since 2001!
Mircosoft Game Dev
DECEMBER 11, 2020
It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot. We designed a work package for VR and mobile rendering which we are now able to fund thanks to this generous grant.
Mircosoft Game Dev
SEPTEMBER 23, 2017
Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. Running the whole graphics rendering in a separate thread.
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