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Dev snapshot: Godot 4.5 beta 4

Mircosoft Game Dev

Rendering: Fix underculling of occulusion culling ( GH-108347 ). Support Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to generous donations from the Godot community. beta3 snapshot.

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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

Since then, weve started the development phase for Godot 4.5 The illustration picture for this article comes from Haulin Oats , a board game about truck driving, the US highways, and oatmeal (?!), It is developed by Gramps Garcia , the tireless maintainer of the popular GodotSteam integration for the Steamworks SDK.

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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

As stated in my previous post , my goal is to improve the robustness of the Untold Engine by focusing on developing various games. I was thinking of a game to make, and I thought about how much my kids love car games. So, I decided to develop one. I also want the game to be played on the Apple TV.

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Since then, weve started the development phase for Godot 4.5 It is developed by Consumer Softproducts , known for their previous Godot hit Cruelty Squad. XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). We released Godot 4.4 If you havent seen the 4.4 Donate now

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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

Contributors are encouraged to focus exclusively on fixing regressions , as we are now in feature-freeze and will not be merging new features at this stage of development (aside from a couple pre-approved exceptions scheduled for beta 2). You can buy the game on Steam. The first beta release for the 4.5

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Often developers need to implement rendering techniques, post processing effects, etc. that don’t come bundled with the engine. Low level rendering access.

AAA
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Not only are the updated environments breathtaking, the game supports 1.8 Not only are the updated environments breathtaking, the game supports 1.8