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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Often developers need to implement rendering techniques, post processing effects, etc. that don’t come bundled with the engine. Low level rendering access.

AAA 145
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Not only are the updated environments breathtaking, the game supports 1.8 Not only are the updated environments breathtaking, the game supports 1.8

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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

As stated in my previous post , my goal is to improve the robustness of the Untold Engine by focusing on developing various games. I was thinking of a game to make, and I thought about how much my kids love car games. So, I decided to develop one. I also want the game to be played on the Apple TV.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). As we are still in the early beta phase of development, there are still many issues to fix, some of which have already been reported and are being worked on. What's new.

Beta 90
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). You can also try the Web editor (early testing, it's still slow and unstable). What's new.

Beta 102
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). You can also try the Web editor (early testing, it’s still slow and unstable). What’s new.

Beta 79
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Why does Godot use Servers and RIDs?

Mircosoft Game Dev

Previous engines we have developed (we as in Juan Linietsky and Ariel Manzur) did not really use this architecture and everything was provided via simple classes with inheritance and polymorphism. This was fine, as our engine ran in a single thread (which was common, as most CPU architectures were single-core back then).

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