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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). It has been available in Godot as an add-on for a while now, but there were some difficulties in stability and complex setup due to the complicated data structure. For more information, see GH-67531.

Beta 106
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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

Rendering: Fix debug CanvasItem redraw rects in RD renderer ( GH-103017 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Particles: Fix particle not re-randomizing every emission ( GH-103068 ).

Beta 83
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Now Available: NVIDIA DLSS 3 for Unreal Engine 5

Nvidia

DLSS Super Resolution has been available in Unreal Engine since 2021, making it easy to integrate NVIDIA AI scaling technology into Unreal Engine projects. NVIDIA has now released DLSS 3 for Unreal Engine 5.2, For more information about Unreal Engine 5.1 The DLSS 3 Unreal Engine 5.2 Unzip the DLSS folder.

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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

Physics: Add debug colours and fills to CollisionPolygon3D ( GH-101810 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Input: Delegate handling mouse_mode to the DisplayServer ( GH-101924 ).

Beta 67
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Generate custom game events from Unreal Engine with the Game Analytics Pipeline

AWS Games

As developers look to have more control over where their data is stored and to reduce the complexities of ingesting data from a variety of sources, many turn to AWS to help them create their own custom analytics pipelines and data lakes. Intermediate level knowledge of C++ and Unreal Engine. Initial Setup.

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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

However, in contrast to games built with the engine, it wasnt possible to change the current language on-the-fly within the editor itself. 3D: Allow customizing debug color of Path3D ( GH-82321 ). Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Dev 55
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Changes to sub-nodes would result in data loss. Debug on hardware devices. Collision and navigation debugging.