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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). Game window embedding was implemented to support our recent interactive in-game editing feature. Godot should now feel much faster when editing large scenes with hundreds or thousands of nodes.

Beta 106
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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

This base character comes fully rigged and can be completely edited by the developer. It’s possible to batch edit across 50 or a hundred characters at the same time. Based on her research into avatars she created a tool to turn 2D photographic data into 3D fully rigged and animatable digital characters. It happens instantly.

AI 197
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Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

In today's post, I'd like to show you how to retrieve an image provided by The Art Institute of Chicago via its public API , how to create a texture from this image, and how to feed this texture to a material and render it on a plane accompanied by a floating text with title, name of the artist and some other details.

Data 87
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Stronghold Definitive Edition Stuck on Loading Screen Fixes

Game Errors

As a fan of medieval games, the last thing I want is to have my strategic momentum halted by getting stuck on the loading screen in Stronghold Definitive Edition. Why Stronghold Definitive Edition is stuck on loading Screen ? Overloaded Save Files: Too many save files or corrupted save data can cause loading issues.

Editing 52
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Boosting Unreal Engine Performance with Amazon FSx for OpenZFS as a Shared Derived Data Cache

AWS Games

For instance, Unreal Engine uses a mechanism known as the Derived Data Cache (DDC) for this purpose. The Derived Data Cache in Unreal Engine serves as a storage mechanism for data that is computationally expensive to generate. It preserves this data, eliminating the need for regeneration unless any changes occur.

Data 69
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. It also has more useful built-in data types such as integer vectors. The core engine has been significantly optimized, especially on the memory and data-oriented areas.

AAA 145
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Godot Tactics RPG – 12. Stat Panel

The Liquid Fire

The main variables in this script will hold references to the relevant nodes that we will be accessing to display our data. pick_random() #avatar.texture = #Need a component which provides this data nameLabel.text = obj.name var stats:Stats = obj.get_node("Stats") if stats: hpLabel.text = "HP {0} / {1}".format([stats.GetStat(StatTypes.Stat.HP),