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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

Beta 106
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

As is often the case following a feature-freeze, several quality PRs were finally released from the collective backlog, as merging them at the time wouldve been too much of a risk. Even though we prepare these snapshots such that theyre suitable for general testing, backups and/or version control are recommended to prevent the loss of data.

Dev 75
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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

which is the Release Candidate : all features are in place, the most critical regressions have been tackled, and so were confident that its now ready for production use. beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 feature release. in the previous 4.4

Beta 83
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Export: Disable Metal and Vulkan renderers in simulator builds. Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ). Rendering: Add loop annotations to ubershaders to prevent loop unrolling ( GH-102480 ). Rendering: Fix shadow peter-panning with default spotlight ( GH-101952 ). feature release.

Beta 76
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Release candidate: Godot 4.4 RC 2

Mircosoft Game Dev

beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 for the first time, youll want to get a condensed overview of what new features you might want to make use of. Export: Fix cross-platform configuration of rendering driver settings (narrower approach) ( GH-103197 ).

Render 74
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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

They also have shared storage solutions, and other core features to streamline game development, including asset management, code collaboration, and project accessibility from anywhere in the world. These studios have utilized powerful GPU-powered cloud workstations and version control (through managed Perforce ).

Build 64
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Key Components of Multiplayer Games in Unity Networking: Manages data transmission between clients and servers. Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Look no further! Get in touch. What worked?

Games 52