Remove Data Remove Game Designer Remove Puzzle
article thumbnail

The Best Careers in Math You Never Thought About

Real Programming

Cryptographer Cryptographers are the guardians of digital security, designing algorithms that protect sensitive information. From securing online transactions to safeguarding government communications for organizations like the CIA , cryptographers play a vital role in keeping data safe. A chance to create impactful, interactive art.

Data 52
article thumbnail

Why NYT’s Connections makes you feel bad

Raph Koster

I thought it would be interesting to contrast this to Word Dad , a puzzle game made by my friend, master game designer John Cutter. A brief aside on puzzles All three of these are more correctly called puzzles, of course. Sudoku is a machine; a given Sudoku layout is an individual puzzle.

Puzzle 112
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?

Deconstructor of Fun

This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. Playrix released Puzzle Breakers into soft-launch in late 2019. Puzzle RPGs on Mobile.

Puzzle 52
article thumbnail

Can Hay Day Pop Solve the Puzzle?

Deconstructor of Fun

At first glance, it was clear what type of game they were emulating. A bold move for Supercell, going against giants that continue to rule the casual puzzle space. Supercell’s previous entry, Spooky Pop, had a lot of design mistakes that prevented it from competing with the Saga model. The Core Game Loop. Puzzle Pass.

Puzzle 52
article thumbnail

Why More Parents Are Choosing Online Coding Classes—And What Sets RP4K Apart

Real Programming

From game design to data science, math-based careers are more excitingand more accessiblethan ever. They start seeing problems as puzzles, setbacks as part of the process, and success as something they can build, line by line. To break down problems, troubleshoot with curiosity, and build something from scratch.

Code 52
article thumbnail

Tasty Humans: How Our Board Game Raised $20,536 on Kickstarter

Brand Game Development

It’s a puzzle-solving, tile placement board game for 1-4 players where you play as a fantasy monster who’s hungry for villagers. We could not be happier with how the campaign turned out, and the game is available for pre-order now ! Need help on your board game? The Early Design. Late Development.

Art 130
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. Kind of sad.

Fighting 130