article thumbnail

Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

Interchangeable components allow for rapid production of maps, avatars, and props, which is critical for LiveOps readiness. Usage data reveals feature adoption rates, drop-off points, and monetization behavior. Implementing efficient hot-reload systems can decrease iteration time by approximately 40%, according to developer reports.

Art 52
article thumbnail

Select animation from spine in cocos creator v2x

Cocos

My inspector code: js file: "use strict" Vue.component('pts-button', { template: fs.readFileSync(Editor.url('packages://smart_listing/inspector/smart_listing.html'), 'utf8'), props: { target: { twoWay: true, type: Object, }, multi: { type: Boolean } }, data() { return { target_anim: "" } }, methods: { T: Editor.T, _anim) } }

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

It seems hard to write Editor Tools with Cocos Creator

Cocos

dump = dump.value.componentName; this.$.label1.render(dump.value.componentName); render(dump.value.componentName); this.$.label2.dump dump = dump.value.methodName; this.$.label2.render(dump.value.methodName); render(dump.value.methodName); this.$.label3.dump dump = dump.value.nodeUUID; this.$.label3.render(dump.value.nodeUUID);

Writing 52
article thumbnail

It seems hard to write Editor Tools with Cocos Creator

Cocos

test.render(dump.label.value); }

Writing 52
article thumbnail

Using Script Breakdown to Enhance Budget Accuracy

Filmustage

Props and Special Effects One of the strengths of prop categorization lies in distinguishing featured items from background elements. Whether you're working with actors, locations, or props, the software helps identify everything needed. Using Historical Data Film teams gain vital knowledge by examining past projects.

article thumbnail

[TUTORIAL] How to use Mobx to control your game state

Cocos

It was difficult to keep and share the UI states with the reaction timeline of the game or even data prop drilling around. mobx }; We can use this state store script and add it to our GameManager node, which will control the Actions flow to mutate our data in the store. No prop drilling, only a single source of truth to rely on.

Prop 52
article thumbnail

The 7 Coolest Filmmaking Pre-Production Tools of 2023

Filmustage

The ability to transfer data effortlessly between different stages of production is invaluable. Security and Data Protection ?️ Protecting your script and production data is crucial. Ensure that the software provides adequate security measures and backup options to safeguard your work against data loss or unauthorized access.