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Accessing texture data efficiently

Unity Blog

Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.

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Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

In today's post, I'd like to show you how to retrieve an image provided by The Art Institute of Chicago via its public API , how to create a texture from this image, and how to feed this texture to a material and render it on a plane accompanied by a floating text with title, name of the artist and some other details.

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Comparing BCn texture decoders

The Astronauts

PC GPUs use “BCn” texture compression formats (see “Understanding BCn Texture Compression Formats” by Nathan Reed or “Texture Block Compression in Direct3D 11” by Microsoft). After all, isn’t that done by the GPU, magically and efficiently? Normally, yes.

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Practical Tips for Optimizing Ray Tracing

Nvidia

This starts from mesh instance selection and their data. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Instance data generation. It may be a good idea to perform static and dynamic object data processing in parallel on the CPU.

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Weird Texture issue

Cocos

There is one obvious difference about Android, which is this (in CCPlatformMacros.h ): /** @def CC_ENABLE_CACHE_TEXTURE_DATA * Enable it if you want to cache the texture data. *

Texture 52
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Boosting Unreal Engine Performance with Amazon FSx for OpenZFS as a Shared Derived Data Cache

AWS Games

For instance, Unreal Engine uses a mechanism known as the Derived Data Cache (DDC) for this purpose. The Derived Data Cache in Unreal Engine serves as a storage mechanism for data that is computationally expensive to generate. It preserves this data, eliminating the need for regeneration unless any changes occur.

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How to create a texture?

Cocos

Like this, this create a red picture.

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