Accessing texture data efficiently
Unity Blog
MAY 25, 2023
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
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Unity Blog
MAY 25, 2023
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
DameDev.tv
MARCH 7, 2023
In today's post, I'd like to show you how to retrieve an image provided by The Art Institute of Chicago via its public API , how to create a texture from this image, and how to feed this texture to a material and render it on a plane accompanied by a floating text with title, name of the artist and some other details.
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The Astronauts
JUNE 23, 2022
PC GPUs use “BCn” texture compression formats (see “Understanding BCn Texture Compression Formats” by Nathan Reed or “Texture Block Compression in Direct3D 11” by Microsoft). After all, isn’t that done by the GPU, magically and efficiently? Normally, yes.
Nvidia
JANUARY 5, 2023
This starts from mesh instance selection and their data. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Instance data generation. It may be a good idea to perform static and dynamic object data processing in parallel on the CPU.
Cocos
AUGUST 31, 2023
There is one obvious difference about Android, which is this (in CCPlatformMacros.h ): /** @def CC_ENABLE_CACHE_TEXTURE_DATA * Enable it if you want to cache the texture data. *
AWS Games
FEBRUARY 1, 2024
For instance, Unreal Engine uses a mechanism known as the Derived Data Cache (DDC) for this purpose. The Derived Data Cache in Unreal Engine serves as a storage mechanism for data that is computationally expensive to generate. It preserves this data, eliminating the need for regeneration unless any changes occur.
PreMortem.Games
APRIL 13, 2023
Based on her research into avatars she created a tool to turn 2D photographic data into 3D fully rigged and animatable digital characters. The underlying mesh and overlaying texture are both adjusted instantly. It also works with industry-standard tools like Mixamo, ARKit, and Amazon Polly. It happens instantly.
Brand Game Development
APRIL 13, 2020
How I Gathered Data on Favorite Board Game Components. Nevertheless, I still think this data is useful and actionable whether you’re making a $10 game or a $200 game. How I Cleaned Up the Data. If you’ve ever worked with a large data set, you know that you can’t just pop it into Excel and make a pivot table.
Cocos
APRIL 22, 2024
As from the view data amplitudes:number[] = []; create a texture for uniform sampler2D soundTex; ? I want to send the texture to the shader mat.setProperty("soundTex", soundTex);```
Mircosoft Game Dev
NOVEMBER 24, 2020
x branch of Ogre aka ogre-next and I wrote Betsy, a GPU texture compressor that runs on GPUs. This work was commissioned by Godot Engine through the Software Freedom Conservancy to solve a major complaint: importing textures is excruciantly slow and takes many minutes. What is texture compression and why you care. ktx A.etc2.ktx
Mircosoft Game Dev
JANUARY 15, 2023
using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. It also has more useful built-in data types such as integer vectors. The core engine has been significantly optimized, especially on the memory and data-oriented areas.
CG Spectrum
FEBRUARY 1, 2023
It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. Generally, the closer to camera, the more level of detail (surface details, textures, shadows, etc. These texture maps are then applied to the lower polygon count model to give it a more detailed and realistic appearance.
Cocos
APRIL 22, 2024
this is how I get the data audioSource.getPCMData(0).then(dataView then(dataView => { if (!dataView)
The Liquid Fire
NOVEMBER 9, 2023
We’re also not bound to using the Resources folder like we are in Unity, so I’m going to use the folder “Data” instead since that makes more sense to me. Resources just feels like it should be things like 3d Models and Textures, but if you want to stick with the original, that’s fine. A couple quick notes.
AWS Games
JULY 3, 2024
That’s the power of a mood board—a curated collection of images, colors, and textures that encapsulate the essence of a project. Step back and evaluate if the collection of images/textures achieve the desired theme and mood. Read the Terms section, which covers pricing, EULA, and AWS data sharing practices. Enabling the SDXL 1.0
Cocos
MAY 23, 2023
I see statistics e.g. Framerate, Draw Call, GFX Texture Mem shown in the screen when I run benchmarks. I am looking at improving performance of libcocos engine and I am using the cocos-benchmark as measuring performance. Is there a way to capture these stats in a log file or something? What file I need to modify to capture this?
Cocos
FEBRUARY 16, 2023
The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).
Mircosoft Game Dev
SEPTEMBER 21, 2016
One of the early built-in types in Godot is Image, which is like a Vector, but with a little more information related to image data (such as width, height, format and whether or not it has mipmaps). Back then Godot (or what little was of it) ran on the Nintendo DS and Sony PSP, so indexed texture compression was the most common!
Cocos
MARCH 28, 2024
google <<< backtrace: #00 pc 0x0000000000219cfe /data/app/com.globalfun.tj2015.google-h4-1qPvpvFTUxyrfRoM3aA==/split_config.armeabi_v7a.apk!libcocos.so libcocos.so (cc::MessageQueue::consumerThreadLoop()+16384) (BuildId: d0170189e42e1d28852f04498a18d4376e64ff82) #06 pc 0x00000000001ab05f /data/app/com.globalfun.tj2015.google-h4-1qPvpvFTUxyrfRoM3aA==/split_config.armeabi_v7a.apk!
Cocos
MARCH 28, 2024
google <<< backtrace: #00 pc 0x0000000000219cfe /data/app/com.globalfun.tj2015.google-h4-1qPvpvFTUxyrfRoM3aA==/split_config.armeabi_v7a.apk!libcocos.so libcocos.so (cc::MessageQueue::consumerThreadLoop()+16384) (BuildId: d0170189e42e1d28852f04498a18d4376e64ff82) #06 pc 0x00000000001ab05f /data/app/com.globalfun.tj2015.google-h4-1qPvpvFTUxyrfRoM3aA==/split_config.armeabi_v7a.apk!
Cocos
APRIL 13, 2023
use the DragonBones Pro you can download it DragonBones 下载 import data and export. Image type need be Texture Atlas.
Mircosoft Game Dev
SEPTEMBER 19, 2018
2D noise textures are really useful when creating cloudy or wavy effects. For example, the new NoiseTexture resource can be used as a normal map to get a quick and simple water material: Noise textures can also be used as roughness maps, 2D light textures, etc. Noise texture. Visual effects.
Nvidia
APRIL 20, 2023
Where can I find each piece of data, previously shown in the Range Profiler? Initial Connect to process dialog box, per activity Data collection Here are the previous steps for viewing profiling data with the Range Profiler: Press F11 in the application, or choose Capture for Live Analysis in the UI.
Cocos
MARCH 5, 2023
The object loaded by assetManager.loadRemote is an imageAsset object, not a texture2D object, so you need to create a texture2d object and use the imageAsset data to assign it. load the ske data and json data, and fill the spine’s SkeletonData data, and set the spine’s animation.
Mircosoft Game Dev
DECEMBER 9, 2022
Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Rendering: OpenGL: Use internal texture name when setting texture uniform location ( GH-69633 ). GUI: Use system fonts as fallback ( GH-68995 ). Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ).
Cocos
AUGUST 16, 2023
The data for the node is stored in the context. The RenderGraph used in the Cocos engine is data-driven, collects the required RT resources per frame, and manages them in a unified way. Performance Post-rendering reads and writes to the frame buffer multiple times, requiring high GPU bandwidth, pixel fill rate, and texture fill rate.
Logic Simplified
APRIL 1, 2024
Data Protection An important factor to consider when looking for a game development company is data protection. Look for one that cares about your data security and intellectual property. Texturing: Textures are the flat images that are added to the model to give it colour and detail.
Game Errors
FEBRUARY 3, 2023
May require a reduction in Texture Quality settings or turning Texture streaming to OFF due to high VRAM requirements. Resident Evil 7 Save Data Issue You might be unable to create a save data for your game. Resident Evil 7 SYSTEM REQUIREMENTS: MINIMUM: OS: WINDOWS® 7, 8, 8.1,
Febucci
OCTOBER 31, 2019
Now, focusing on vertices, it’s important to know that each single vertex contains some data, more than its position. UVs are also called texture coordinates and they let you map textures on your objects. You’re basically saying to the computer: “hey, I want this texture drawn from here to here”. Shaders Theory.
Nvidia
OCTOBER 22, 2023
Differentiable Slang easily integrates with existing codebases—from Python, PyTorch, and CUDA to HLSL—to aid multiple computer graphics tasks and enable novel data-driven and neural research. Rendering is highly nonlinear, so linear operations on texture maps do not produce the correct linearly changing appearance.
Cocos
JUNE 14, 2023
Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data. If I can pass this texture in between the direct rendering, then I get a 2D real fabric. Everything depends only on custom vertex data. Similarly, soft bodies, jellies, bent ropes, hair, etc.,
PreMortem.Games
FEBRUARY 14, 2024
99% of our assets are self-modeled and textured, as we believe in creating a product that’s totally our own. As they try to escape the ship, the events match the timing, location and intensity of the sinking, based on the latest historical data available. Plus it’s fairly difficult to find era-appropriate assets for the Titanic.”
Game Errors
JANUARY 27, 2023
Low resolution and poor texture, as well as visual issues, have been reported for the PS5. Players have expressed their dissatisfaction on social media about the low texture quality, which significantly reduces the entire gameplay experience. The PS5 graphics fault has been noted by the developer who is working on a fix.
Cocos
FEBRUARY 5, 2024
Furthermore, almost all stellar data we can obtain is represented through right ascension, declination, and light-year distance. Texture Channel Separation Rendering based on real data inevitably involves the use of a large number of textures, leading to constraints on both graphics memory and performance.
Cocos
MAY 14, 2023
Get the data of a model, and submit it to the GPU for rendering. Brief Analysis of Deferred Rendering Two Main Steps 1、Preparation(Geometry Rendering) In this phase, the basic information needed for the lighting calculation of the model is rendered and stored in different render textures. So, how do we obtain all these render textures?
Mircosoft Game Dev
OCTOBER 11, 2019
Added to this is a simple ORM material variant, which should make importing textures from GLTF2, or from applications such as Substance Painter, or similar much easier. It takes a single texture with Occlusion, Roughness and Metallic parameters and does not expose a lot more. It retains a flag to flip the color for compatibility.
Nvidia
NOVEMBER 7, 2022
GDeflate: An Open GPU Compression Standard GDeflate is a high-performance, scalable, GPU-optimized data compression scheme that can help applications make use of the sheer amount of data throughput available on modern NVMe devices. Data throughput of various data compressed formats compared to varying staging buffer sizes Figure 2.
PreMortem.Games
NOVEMBER 17, 2023
Using that list, I move to a broad research phase, in which I check lots of sources for gathering data. Once I consider I have enough data, I move on to analysis. The process of contrasting each of the data points gathered, finding their flaws or shortcomings, what could be done differently, etc. Which are its verbs?
Cocos
NOVEMBER 29, 2023
Here is my code: let getImg = async (name : string, path : string = 'int04') => { return new Promise((res,fai) => { cc.resources.load(path+"/"+name+"/spriteFrame", cc.spriteFrame ,(err, texture) => { // change size res(texture); }); }) } let createAnimationArray = async(parent, list: any, speed:number = 0.1,
Cocos
JULY 18, 2023
I’ve even following using the same sample png desert texture “tmw_desert_spacing.png” provided in the examples of Tiled Map Editor, – and it seems that it renders in Cocos2d-x-4 just very strange results. changing the generated tmx file from Tiled Map Editor above to below, now properly loads and renders in Cocos2d-x v4 <? >
Mircosoft Game Dev
DECEMBER 13, 2017
The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). Light is precomputed offline and rendered to a texture, which is then used by the geometry. Godot lightmapper works with one texture per mesh, so sharing UVs between meshes will not give you more optimization.
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