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Cloud compiling with Azure

Grumpy Gamer

I use Microsoft’s Azure to do cloud compiles of the c++ engine for my new game. More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes. Same with the Mac build.

Debug 130
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications. Unreal - Game Engine Unreal Engine is a powerful and production-proven RT3D (Real-Time 3D) computer graphics game engine developed by Epic Games.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

by George Marques ( GH-46830 ), Typed Dictionaries rapidly became one of the engines most requested features. This feature being implemented at the core of the engine means that all scripting languages (GDScript, C#, C++) can take advantage by interfacing with Godots Dictionary type. After the introduction of Typed Arrays in 4.0

Beta 106
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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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Cloud compiling with Azure

Grumpy Gamer

I use Microsoft's Azure to do cloud compiles of the c++ engine for my new game. More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes.

Debug 100
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Access violation in Windows native build

Cocos

Im building for Android and Windows at this stage but Im having issues with the windows build (Android works no problem) When i kick the windows build I get no error and the build gets outputted properly, but when i try to run the exe file (both debug and release version) I get this kind of error: Exception thrown at 0x00007FFCCCD33020 (msvcp140.dll)

Build 40
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Linux

Grumpy Gamer

For working on the "game", this shouldn't be a problem once the engine runs on Linux. The few custom tools I use (Wimpy, for example) and all built from the same code the engine is, so once it's working under Linux, they should compile as well. The real issue is going to be developing the "engine", which I spend most of my day doing.

Debug 130