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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

They’re essential in ray tracing for simulating realistic lighting, shadows, and reflections. We love shaders, but they can be hard to debug. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shader calculations are complex… Source

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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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Can't run simulator

Cocos

When running the simulator for debugging it first stuck on a command called “debugger” in JS in the code, and hold it till the user (me) press resume/continue. Ok, now it’s working. Maybe it related somehow to the fact that I turned the PC off and back on. Now I have another small question. Something that wasn’t there in the past.

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It doesn't run on the simulator

Cocos

It runs on the device.but It doesn’t run on the simulator. error message : Users/xxx/Library/Developer/Xcode/DerivedData/xxxx-aadkbzwkvepclqexycrdeyztiyxn/Build/Products/Debug-iphonesimulator/xxxx.app is not a valid path to an executable file. How can I run it in the simulator? I did the arm64 configuration. macOS Version : 13.1

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It doesn't run on the simulator

Cocos

It runs on the device.but It doesn’t run on the simulator. error message : Users/xxx/Library/Developer/Xcode/DerivedData/xxxx-aadkbzwkvepclqexycrdeyztiyxn/Build/Products/Debug-iphonesimulator/xxxx.app is not a valid path to an executable file. How can I run it in the simulator? I did the arm64 configuration. macOS Version : 13.1

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Bug: Simulator not rendering ttf font

Cocos

The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. You can debug the following code to see if there are any exceptions. The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac. Issues happen with CC 3.7.2

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Can't run simulator

Cocos

When running the simulator for debugging it first stuck on a command called “debugger” in JS in the code, and hold it till the user (me) press resume/continue. Tzur: Now I have another small question. Something that wasn’t there in the past. Don’t be worried about it, It’s OK,