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Solo dev Patrik Nagy on his game Backrooms Media “No amount of playtesting is ever enough”

PreMortem.Games

What started as a side experiment quickly grew, with his Backrooms Media demo attracting up to 12,000 players daily and nearly 200,000 in one month. No amount of playtesting is ever enough,” he says. “I No amount of playtesting is ever enough. The toll on your mental health can be quite high for a solo dev.

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. Playtesting is a huge part of the process, but also biased if you find yourself asking the same individuals for help. The toll on mental health can be quite high for solo devs. Motivation can also be tricky.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. You will learn how to build your own game distribution channels, offer instant-on playable demos, explore new game modes, and reach new players on different devices all without modifying your game code.

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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

Plus, a smaller indie dev team should be able to handle the scope. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. We already conducted lots of playtests with children from the age group 10-12 years and really feel that we have hit upon a great formula for the game.

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Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” 

PreMortem.Games

I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. The post Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” appeared first on PreMortem Games. I don’t want to work on my game 7 days a week. I want to work smart, not hard.”

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Although we weren’t making games, the tech for Mixed Reality was identical to making games, so I picked up a lot of technical ability with Unity, game dev, shaders and more.” Especially early-on.

Dev 138
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6 Ways to Find Play-Testers for Your New Board Game

Brand Game Development

Two groups that come to mind are the Tabletop Game Playtesters Guild and Card & Board Game Designers Guild. Create a feedback form and online demo, then advertise and offer prizes. You can make your game testable online by either creating a print-and-play game or a Tabletop Simulator demo. Finally, go in prepared.

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