Remove Demo Remove Editing Remove Mesh
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Vulkan progress report #4

Mircosoft Game Dev

Post processes are still mostly missing, but the material testers demo is fully functioning. All the settings and categories in this material have been reorganized: This should make editing 3D materials hopefully easier than it was before, as all the material options were crammed up in singled categories. Visual Frame Profiler.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This mesh can be modeled like traditional clay with a vast array of tools, giving modelers more freedom and flexibility in their work. This is similar to the limitations of physical sculptures.

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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

The 2018 edition of the month-long jam focusing on free and open source game development tools is about to start again on November 1st. Edit: The Game Off 2018 theme is HYBRID ! Official demos and community projects. Check the details on itch.io: Game Off 2018. Installing the engine.

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Cocos Creator 3.7.1 Released

Cocos

We also have added a new demo project that will share many of the new upgrades that have come with 3.7 Cocos Creator 3.7.1 fixes many bugs that were found by the staff and developers when upgrading to 3.7. We appreciate your help and work to improve the engine. and previous updates. You can download it from the Cocos Store.

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Godot 3.0, new progress report and GDC

Mircosoft Game Dev

Multiple editing of imported files is possible, so settings for several files can be changed at once by selecting them on the filesystem dock. If you care about using meshes separately, it is also possible to tell Godot to save them as files. Reimports will overwrite those meshes, though. This is more akin to how Unity works.

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Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

GitHub has announced the 5 th edition of its Game Off game jam, hosted on itch.io The following is a short list of recommended resources, but feel free to use different ones from the wealth of video tutorials and demos that have been produced by the Godot community over the years. Official demos and community projects.

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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

You can now export your Godot scenes to glTF to get it back into Blender or other apps and make edits continuously. For example, creating a blockout or prototyping within Godot, then exporting as glTF to further edit in Blender, and finally bringing the geometry back into Godot. From @HugoLocurcio 's Godot Reflection demo.