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We're officially in the final development crunch for the vertical slice demo of Kristala! WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! He also programmed the functionality for throwing consumables in the Kristala demo. Wait, wait, wait. clears throat*. Let us know in the comments!
The event kicks off on March 26th and runs through April 2nd, so be sure to check out our Events section for more details on the Kristala booth and which game island we'll be featured on. This gorgeous crest features the signature leaf from the mighty Jhacanda tree crossed with a Nisargan stave and Rosethorne sword.
After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. Kristala at Play NYC 2021.
In last month's dev blog installment, we introduced you to the progress we'd commenced on the overhaul we're currently giving to the entirety of the Kristala demo—including characters, enemies, levels, and more. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.
link] Will also worked on setting up several of the original musical tracks that will be featured both in the Kristala demo and in the full version of the game. First, Nick worked on modeling a couple of old, moss- and dust-caked beds that will be featured in the various homes, huts, and burrows found in Ailur. Take a look!
Demo: Diving into the Vulkan: Presentation and demo of the Godot 4.0 He will show new features such as the reworked Global Illumination probes, anisotropy, and how a project like the TPS demo fares on Vulkan. At GDQuest , we've learned to make free software creating small demos, tools, and tutorials for the community.
He then implemented and modified the Skill tree system so that it’s demo ready and added a wearable "light" item category before setting up functionality to allow players starting a new game to begin with several necessary items (weapons, armor, potions, etc.) Animation / Rigging / Production. in their inventory. Level Design.
We really loved how the demo was looking at the end of 2020, but we thought it embodied a bit more whimsy than it did darkness, so we've officially embarked on a complete overhaul of the entire demo level, including character models, level design, environments, and more. Are you ready to get dark, dear friends? Concept Art.
I've been featured on the VFX Process Youtube Podcast to talk about the creation of Menace , and it was also featured on IGN - Future Games show channel. I knew that if I could get the simulation capture process figured out in the City Sample Demo, I could make my own environment in the future and use the same workflow.
It’s a popular technique for feature films and games (think film studios like Pixar and modern Disney animations or game studios like Ubisoft and EA Games). In 3D animation, animators start with a rigged 3D model, positioning the character, prop, or vehicle and developing motion paths between poses (key frames) for their movement.
Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too.
Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. You can listen to our episode of the Game Raven Review podcast right meow! Concept Art.
Check out Cass's interpretation of that idea in the crystal sewer lamps featured below. 3D Designer Karena has also been working on the large, cylindrical tree homes that will be featured in the Nisargan capital city of Nisar. The build contained a portion of our demo and opened with a tutorial section at the start.
Kristala Featured at IWOCon 2020. This sprint, Gameplay Programmer Will spent the bulk of his time addressing bugs within our current demo build and amending the tutorial section in order to force players through it and prevent them from accidentally missing crucial gameplay information. Animation / Rigging. Stay tuned!
In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. In the Kristala demo, you'll play as the chosen warrior from the nature-loving Nisarga clan. 3D Asset Design.
Since the pandemic began, we've exhibited Kristala at a few awesome virtual conventions like IWOCon and Game Carnival; and while these cons are fun and feature a ton of interesting panels and industry speakers, they don't quite replace the value of in-person conventions. Kristala at Play NYC 2021. A wooden door for an important level area.
HNS is modular so you can easily disable features you don’t need (unused features don’t affect the performance). . High quality rigged low poly animals with amazing animations, stunning demo scenes, multiple textures, sounds and Wander Script. Odin – Inspector and Serializer by Sirenix.
Virtual production real-time workflow demo with Deepak Chetty. During the 5 x expert-led lessons per week, you'll ascertain real-time workflows, set up playable characters and levels, learn character rigging and motion capture, build virtual landscapes with set dressing, add virtual and tracked cameras, set up digital humans and much more!
The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. Their sacred crystal features a fiery inferno of molten rock and flame. The Nisarga clan is the only clan that will be featured in the Kristala demo. Take a look!
Last issue, we shared the texturing work Cass had started on the forest homes, many of which resemble beautiful log cabins due to the intricate woodwork featured throughout. Their sacred crystal features an eye to represent this special Myrtunan gift. Take a look! Stay tuned for much more to come! What do you think?
In last month's issue, we gave you a little introduction to the work our 3D Environmental Designer, Cass, had done on the first set of Jhacanda tree houses that will be featured in our Nisargan clan levels. Game Production / Rigging / Animation. Kristala Featured at IWOCon 2020. 3D Asset Design.
Since then, we've been laser-focused on our next big milestone: completing the entire vertical slice for Kristala.Which means we're inching closer and closer to the official release of the game's demo too. Concept Art. Each clan's capital city will have its own unique starting point. 3D Modeling.
Also, enable the Hand Tracking Subsystem and Meta Hand Tracking Aim by ticking the respective checkboxes in OpenXR Feature Groups. Importing Samples To make our life a bit easier, let's import an XR rig from the Unity sample assets. On the right side, under the Samples section, import the Starter Assets and Hands Interaction Demo.
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