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In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish gamedesign students.
After the exhaustion of shipping a game, I have a period of deep uncaring about the medium. I need to play a few really fun games to get interested again. It's a truly remarkable indie title. Each game also has an extra-difficult goal, and completing it rewards you with a cherry. (As Lucky for me that UFO50 just came out.
Seriously, study this game. Of course, any hit indiegame in this decade gets heavily studied and mercilessly copied. ) For the thousandth time, writing good story is free, and it can do incredible amounts to make people more engaged in the game. This game was built to eat a thousand hours.
Some publishers now accept games that have undergone Kickstarter campaigns, emphasizing a focus on future collaboration and development potential. Some even engage in Kickstarter campaigns for indiegames or support them financially. Kickstarter is viewed as a proof of concept and demand, offering valuable insights”, says Liebe.
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. ” Void Sails will be out on 1 May 2025, play the demo now on Steam.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indiegame company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
What began as a casual endeavor gradually evolved into a fully-fledged studio as the game’s success solidified their path. Now, with the new game A Void Hope coming up on almost 3 years of development, Forslind finds himself juggling his roles as both CEO and GameDesigner of his company called Elden Pixels.
“We as a team learned from The Ancients to pace our enthusiasm and scale the game to the size of the studio. There are plenty of indie developers that say this and it’s possibly the most crucial part of gamedesign and development.
In the indiegame dev scene, the use of AI is often met with suspicion and disdain. Grandmother of ChatGPT Her vision for 1001 Nights started during a gamedesign course in 2020 at Goldsmiths , where she thought about making something based on natural language interactions, using a story everyone knows. “I
I would try to get your game in front of as many people as you can, get all the feedback you can, and do what you can to improve your game. It would not be weird at all. Get your friends to play it, get your family to play it, get as many people as you can to play it.
There's an exclusive playable demo for the game that is only available for a limited time. Additionally, Hollow Home will be at Gamescom, as a part of the Polish Indie Booth, Hall 10.2, With the game Hollow Home , Ukrainian indie studio Twigames shows what it means to live in an occupied city. Booth E-069.
BitCake Studio , an indiegame development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. ” Play the Atomic Picnic demo on Steam.
Because if you go to a consumer show, you meet people, individuals, consumers, who can buy your product and you can do really well and you can make a few hundred, maybe a few thousand dollars for some of my gamedesigner friends. If you can’t offer them a demo copy, maybe it’s a mini promo version.
I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all gamedesigners / devs. Outside of gamedesign, there's a growing tide against "design thinking" style methods, see "Design thinking was supposed to fix the world.
It’s an interrogation game where you actually talk to a suspect and try to get a confession. When we showed the demo at EGX, the average playtime was forty minutes and we were having to kick people off to let others have a go.”
Then the first wave of really successful indiegames appeared on Steam, in the late 00s and early 10s. I thought if I practiced enough, I could make 2D games by myself, and so I decided to try it.” I wouldn’t feel comfortable working on a game if I had to just follow someone else’s ideas.
Even though the current state of the game uses bless on animals, statues, and crafting/buildings, it doesn’t mean that I’ll add more features to the game to help create a strong foundation this game needs. When the demo gets released, I hope I get input from you through discord and what you want more in the game.
I was focused hard during this time on learning as much as I could about gamedesign, focused on “efficiency” and elegance in design, which is what brought me to crunchy rulesets like those of designer Eurogames and the indie Rogue-likes-and-company world.
Penny was kind enough to share her experience at GDC and why she believes it's such a valuable event for people looking to break into the games industry. GDC is an annual event that brings together programmers, artists, producers, gamedesigners, audio professionals, and business leaders from around the world.
It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch! Alex and Ovi receiving the Indie Prize at Dev-Play. Some people finished the demo level in 4-5 minutes. Meeting other indie devs is really cool. Moving from full-on development to showcasing your game is a huge shift. Teaching is in order.
Demo: A short guide to contributing to Godot's editor | Gilles Roudière ( groud ). Workshop: 2D game workshop/demo | Leszek Nowak ( John Meadow ). Leszek will demo the development of a 2D game with audience interaction. Demo: Showcase and insights into the new TPS demo | Juan Linietsky ( reduz ).
Are you passionate about video games and want to try creating your own for a living? The gaming industry is no longer a niche, and there are lots of opportunities from major studios through to indie developers. Here is our guide on how to get a career in video games. Update your CV and portfolio for hiring managers.
Demo: Diving into the Vulkan: Presentation and demo of the Godot 4.0 Juan will show us the current state of the (work-in-progress) Vulkan branch, and explain how it was designed and the main differences with the Godot 3.x Talk: Creating open games together with Godot | Nathan Lovato ( NathanLovato ). x backend.
Talk: Visual Vertical Slice - Not just concept art, but not yet a demo | Matejs Balodis. Visual Vertical Slice is essentially a gameplay trailer, when there is no playable demo. It showcases the idea of the game. Demo: Making 3D adventure games with Godot | Paweł Fertyk ( miskatonicstudio ). Try 3D adventure games!
We’ve talked with many students in our online game development course for beginners , and we’ve seen great examples of beginners using all four of these game engines to produce spectacular indiegames. Every game engine mentioned in this list is incredibly powerful. Want to Make Video Games?
It's an indie, epic, turn-based, story-heavy, et cetera, et cetera. We've been in the business for 28 years, a record for the longest period of continuous professional indie development. I've spent a lot of time playing this game. We even provide a generous demo on our web site. It's our 18th all-new full-length title.
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